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New in 0.4
Fixed
Reported by players
- Fences looking like glass.
- Cars glowing.
- Trees unlit or white at night.
- Your own headlights vanishing.
- Parts of the track flickering.
These came from the game's shader cache, which the mod no longer turns on. If you kept your own acevo_perf.ini from 0.3, delete its enable_pso_cache line.
- Video memory left unused on cards with more than 6 GB (experimental).
- The graphics card working below what it can on those cards (experimental).
- The game sometimes hanging on those cards (experimental).
Texture memory is now sized at every launch from your card and screen resolution. If it causes trouble, set tile_pool_mb in acevo_perf.ini to a fixed number such as 2048.
Also fixed
- NVIDIA Reflex switching off when you turned off frame time measuring.
- NVIDIA Reflex sometimes not turning on at all.
- NVIDIA Reflex stopping after a graphics driver reset.
- Wrong or empty settings in
acevo_perf.inibreaking things quietly. The log now says what it corrected. acevo_perf.logrecording your PC's folder names.- The mod not starting when the game sits in a very long folder path.
- Turning off
statsalso turning off the big screens fix, the menu fixes and your mods folder. - Your own mods folder files for the menu styling or the big screens being ignored.
- Part of the game failing to load when a mods folder file could not be opened.
- A linked file in the mods folder being served empty or cut short.
Changed
- The mod uses about 60 MB less memory.
- Cards smaller than 6 GB get texture memory sized to the card.
- Five settings in
acevo_perf.inithat only ever said to leave them alone are gone. An older ini that still has them works as before. - The zip now carries Microsoft's license for the DirectStorage file it includes.
dstorage_orig.dllis no longer needed. You can delete it if an older version left one.