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ACEvoPerf 0.4

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@ecstra ecstra released this 08 Oct 14:19
· 25 commits to main since this release

New in 0.4

Fixed

Reported by players

  • Fences looking like glass.
  • Cars glowing.
  • Trees unlit or white at night.
  • Your own headlights vanishing.
  • Parts of the track flickering.

These came from the game's shader cache, which the mod no longer turns on. If you kept your own acevo_perf.ini from 0.3, delete its enable_pso_cache line.

  • Video memory left unused on cards with more than 6 GB (experimental).
  • The graphics card working below what it can on those cards (experimental).
  • The game sometimes hanging on those cards (experimental).

Texture memory is now sized at every launch from your card and screen resolution. If it causes trouble, set tile_pool_mb in acevo_perf.ini to a fixed number such as 2048.

Also fixed

  • NVIDIA Reflex switching off when you turned off frame time measuring.
  • NVIDIA Reflex sometimes not turning on at all.
  • NVIDIA Reflex stopping after a graphics driver reset.
  • Wrong or empty settings in acevo_perf.ini breaking things quietly. The log now says what it corrected.
  • acevo_perf.log recording your PC's folder names.
  • The mod not starting when the game sits in a very long folder path.
  • Turning off stats also turning off the big screens fix, the menu fixes and your mods folder.
  • Your own mods folder files for the menu styling or the big screens being ignored.
  • Part of the game failing to load when a mods folder file could not be opened.
  • A linked file in the mods folder being served empty or cut short.

Changed

  • The mod uses about 60 MB less memory.
  • Cards smaller than 6 GB get texture memory sized to the card.
  • Five settings in acevo_perf.ini that only ever said to leave them alone are gone. An older ini that still has them works as before.
  • The zip now carries Microsoft's license for the DirectStorage file it includes.
  • dstorage_orig.dll is no longer needed. You can delete it if an older version left one.