Describe the bug
0.2.0-rc1 adds a feature to allow loading updates and DLC from a folder without installing them. Having too many files will result in the emulator failing to load anything else with a "Too many open files" error, causing the game list to appear empty and a "corrupt profile" warning to pop up (the actual profile is unaffected). These issues disappear as soon as the offending directory is removed, often without even needing a restart.
Branch/PR/Release:
0.2.0-rc1, MinGW PGO
To Reproduce
Steps to reproduce the behaviour:
- Add folder(s?) with many, many update/DLC files and click OK
- See files failing to load, but base game list is still intact
- Restart emulator, base game list blanks, system software is not detected, profiles do not load
Expected behaviour
Eden loads them normally, as it does when there are fewer files
Device:
- OS: Windows 11 25H2
- CPU: Ryzen 5 3600
- GPU: RTX 3060 Ti
- RAM: 32gb
Additional context
I have a sizable update collection as well as DLC for various games. I do have a handful of old updates and DLC for games I no longer play on PC, which probably aren't helping. Games with lots of DLC like Smash Ultimate, Groove Coaster Wai Wai Party, and Taiko no Tatsujin Drum n Fun contribute to this the most. I don't know exactly what the file limit is, but I'm sure it's hardcoded somewhere. I do not have issues if I move out subfolders for particularly large games (resulting in 51 updates/185 DLC), but I do with those subfolders in place (51 updates/505 DLC).
Screenshots and Logging
The log is a little under 3000 lines of the exact same error for various files:
[ 3.170121] Common.Filesystem <Error> common/fs/file.cpp:286:Open: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp, ec_message=Too many open files
[ 3.170131] Common.Filesystem <Error> common/fs/fs.cpp:154:FileOpen: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp with mode=1, type=0, flag=1
[ 3.170336] Common.Filesystem <Error> common/fs/file.cpp:286:Open: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp, ec_message=Too many open files
[ 3.170348] Common.Filesystem <Error> common/fs/fs.cpp:154:FileOpen: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp with mode=1, type=0, flag=1
[ 3.170551] Common.Filesystem <Error> common/fs/file.cpp:286:Open: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp, ec_message=Too many open files
[ 3.170561] Common.Filesystem <Error> common/fs/fs.cpp:154:FileOpen: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp with mode=1, type=0, flag=1
[ 3.170762] Common.Filesystem <Error> common/fs/file.cpp:286:Open: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp, ec_message=Too many open files
[ 3.170772] Common.Filesystem <Error> common/fs/fs.cpp:154:FileOpen: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp with mode=1, type=0, flag=1
[ 3.170981] Common.Filesystem <Error> common/fs/file.cpp:286:Open: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp, ec_message=Too many open files
[ 3.171020] Common.Filesystem <Error> common/fs/fs.cpp:154:FileOpen: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp with mode=1, type=0, flag=1
[ 3.171371] Common.Filesystem <Error> common/fs/file.cpp:286:Open: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp, ec_message=Too many open files
[ 3.171382] Common.Filesystem <Error> common/fs/fs.cpp:154:FileOpen: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp with mode=1, type=0, flag=1
[ 3.171786] Common.Filesystem <Error> common/fs/file.cpp:286:Open: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp, ec_message=Too many open files
[ 3.171839] Common.Filesystem <Error> common/fs/fs.cpp:154:FileOpen: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp with mode=1, type=0, flag=1
[ 3.172045] Common.Filesystem <Error> common/fs/file.cpp:286:Open: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp, ec_message=Too many open files
[ 3.172089] Common.Filesystem <Error> common/fs/fs.cpp:154:FileOpen: Failed to open the file at path=D:\Emulators\yuzu\games\Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp with mode=1, type=0, flag=1
[ 3.172368] Loader <Warning> core/loader/loader.cpp:262:GetLoader: File Jump Rope Challenge v0 (0100B9C012706000) (BASE).nsp has a different type (unknown) than its extension.```
Describe the bug
0.2.0-rc1 adds a feature to allow loading updates and DLC from a folder without installing them. Having too many files will result in the emulator failing to load anything else with a "Too many open files" error, causing the game list to appear empty and a "corrupt profile" warning to pop up (the actual profile is unaffected). These issues disappear as soon as the offending directory is removed, often without even needing a restart.
Branch/PR/Release:
0.2.0-rc1, MinGW PGO
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Eden loads them normally, as it does when there are fewer files
Device:
Additional context
I have a sizable update collection as well as DLC for various games. I do have a handful of old updates and DLC for games I no longer play on PC, which probably aren't helping. Games with lots of DLC like Smash Ultimate, Groove Coaster Wai Wai Party, and Taiko no Tatsujin Drum n Fun contribute to this the most. I don't know exactly what the file limit is, but I'm sure it's hardcoded somewhere. I do not have issues if I move out subfolders for particularly large games (resulting in 51 updates/185 DLC), but I do with those subfolders in place (51 updates/505 DLC).
Screenshots and Logging
The log is a little under 3000 lines of the exact same error for various files: