Releases: ee-or/BrokenCompass
Release list
DMP2 V0.12
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New Maps
- Apex Valley - Inspired by daggerclaw
- Vector - Smaller variant of crossfire
- Dangerous Crater - dangerous crossing with the center removed and dished
- Genesis - Inspired by starseige tribes concept art when the working title was fear
- Frozen Reach - Map based on a Piata drawing
- Grid Wave - Synthwave type map may removed hard on the eyes when skiing
- Overflow - Reimagined superior water works
- Starsiege Raindance - 90% pure t1 map has banned t2 weapons
- Carrier Assault - LCTF map between two land ships
- Snowstorm - Sandstorm reworked into a snow map
- Magnetar - Desert map a interesting center feature
Old Map Reworks
- DMP2-MoonDance - Base rebuilt as one solid building
- DMP2-Raindance - Alternative flag stand
- DMP2-Surreal - Terrain smoothing pass
- DMP2-Starfallen - Terrain smoothing pass
Host of fixes and changes from play tests
DMP2 V0.9
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Minor Fixes, forgot audio function from past two versions.
Added simple flag arena terrain with offset to put it above 0 0 0
DMP V0.8
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Redid terrains for backwards compatibility, and misc fixes.
See DMP V0.7 notes to see whats new
DMP V0.7
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New Maps
Katabatic Mini - 35% smaller kata, flag distance around 650, tanks are banned in these smaller versions
Retro Kata - based off of kata mini just t1 themed
T1 Vs T2 - split map also based off kata mini storm is tribes 1 inferno is tribes 2
Dam Ice - ice map variant of damnation, may make a custom base later pending feedback
Frozen Over - ice map variant of heavily modified lake front, may make a custom base later pending feedback
Facing Worlds RD - variant with the redeemer on the map for even more chaos
Retro Snowblind T2 - same as retro snowblind but uses t2 terrain
Reworks/Changes
Anomaly - removed mid based and everything with it, now plays like a normal ctf map with player cannons
Bombardment - replaced switches with console that shows time and what the switch does, added a 4th.. option
Katabatic Mirrored Inferno - reverted terrain, to an older version were the current one was overly too smooth
Firn - removed tunnel forcefields to prevent turtling, added in missing repair packs
Dawn To Dusk - added slow all pass forcefields on 3 of the 4 sides of the base, I plan on making a smaller, mirrored version of this map
Team Deathmatch has been removed
Retro maps, now spawn with t1 gear other then in LCTF
Fixes
To many to list hopefully all reported problems from last play tests are now fixed
DMP V0.6
Adds 4 New Maps
Frostline CTF
Firn CTF
Retro Snowblind CTF
Dawn To Dusk CTF
Fixed What On Earth
Added LCTF to retro maps
Added TDM + 3 Test maps
FacingWorlds TDM
Wrongside TDM
Damnation TDM
Ton of other misc fixes and changes to other maps
DMP V0.4
DMP2 V0.3
More Fixes/Changes
Ewok Hamlet - New map
Anomaly - Removed build station too many datablocks used and caused crash if TR2 is enabled, will keep asset for future use. Added the vortex gun in replacement of the build station as it fits the theme of the map, anomaly pull radius cut in half.
Facing worlds - Added in a chute to the upper floor as an escape route, also textures adjustments, keeping the old version of the asset just in case, lastly slowed rotation of sky box also now a sphere.
Retro Maps - Fixed rets and missing vehicle station UI script. Fixed scout flyer being able to shoot, also the model still had some of the damaged version inside of it
Storms Rage - Adjust time line of events to happen in 12 instead of 15 also adjusted terrain to flood evenly
Bombardment - Fix rendering bug with new QOL patch with a hacky fix may rework later
TwinDrakes - Removed fire dot form the plasma shotgun. Fixed burn effect, also dragons are now player triggered with 5 min lockout
MISC - Made water ski and ammo station there own script so it can be used in other maps also makes it easer to work on. Fixed onTickTrigger naming was backwards causing spam