HOW TO USE
---load a texture and a csv file to construct the tilemap...---
sf::Texture& texture = Assets::getTexture("textures/attack.png"); TileSystem::Tilemap map(32, 10, 10, texture, "boi.csv");
---fill entire map with a specific ID---
map.fill(0);
---set a specific coordinate to an ID---
map.set(4, 4, -1);
---and make sure to draw---
while (window.isOpen()) { window.clear(sf::Color::Black); window.draw(map); window.display(); }