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Releases: effe-exe/Wardeye
Release list
Wardeye 0.2.3
The extension's package for Chrome and Edge: the same zip that goes to the Chrome Web Store.
Install it in Developer mode. Download wardeye-0.2.3.zip below and unzip it. Open chrome://extensions (or edge://extensions), turn on Developer mode, click Load unpacked and choose the folder. It does not update itself: install the next release when it comes. The store version updates on its own: Wardeye on the Chrome Web Store.
Fixed in 0.2.3
- A card a hand has passed over, or straightened, can be outlined twice. The second outline is drawn once and is no longer announced as a play, and is no longer taken for a card that moved. Replayed on the Barcelona and Los Angeles finals at 5 and 2 frames a second, every play this removes was checked against the frames: each was a card already on the table, announced again.
- The overlay now touches the page only when the picture moves or changes size, not 60 times a second, so it asks less of the computer while you watch.
New since 0.2.1, the store's version today (0.2.2's changes, found on a co-stream of a Riftbound tournament)
- What a co-streamer lays over every shot (their webcam and chat, a scoreboard, a banner) is found from the stream's cuts and never read. Plays read on it before then are taken off the list.
- The table camera is told by the table window alone, block by block: a close-up of a hand is not taken for it, an arm over the mat no longer takes it away, and a player cam is never learnt as the table.
- The table is found only in a view of both sides of a table, never in a close-up or a graphic of cards.
- A box bigger than a card, or a zone printed on the mat, is not a card, and four cards named at once are not four plays.
- On a wooden table, the cards beside the wood are read.
Decisions D-030 to D-036 in docs/decisions.md say how, and what was measured.
Licence. The code is AGPL-3.0. The trained models inside the zip are not: all rights are reserved, and they may be used only to run Wardeye (D-035).
Wardeye was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.
wardeye-0.2.3.zip sha256: 4f657fc27a8d5ce93e113d9d10cbd84ee0244355ee08b6fab903bb30d62f9574
Wardeye 0.2.2
The extension's package for Chrome and Edge: the same zip that goes to the Chrome Web Store.
Install it in Developer mode. Download wardeye-0.2.2.zip below and unzip it. Open chrome://extensions (or edge://extensions), turn on Developer mode, click Load unpacked and choose the folder. It does not update itself: install the next release when it comes. The store version updates on its own: Wardeye on the Chrome Web Store.
New since 0.1.2, the store's version today
- A panel beside the video: each player's legend and the cards on their side, and the plays of the match. On a replay, click a play to jump to it.
- Paste a player's published decklist, and Wardeye looks only among those cards.
- Choose what stays on the video: outlines and names, outlines only, or a clean view that shows a card only when you point at it.
- The table's layout as a guide: battlefields in the strip along the middle, each player's runes counted, stacked ones included.
- A card in a hand is read only once it is put down.
Fixed in 0.2.2, found on a co-stream of a Riftbound tournament
- What a co-streamer lays over every shot (their webcam and chat, a scoreboard, a banner) is found from the stream's cuts and never read. Plays read on it before then are taken off the list.
- The table camera is told by the table window alone, block by block: a close-up of a hand is not taken for it, an arm over the mat no longer takes it away, and a player cam is never learnt as the table.
- The table is found only in a view of both sides of a table, never in a close-up or a graphic of cards.
- A box bigger than a card, or a zone printed on the mat, is not a card, and four cards named at once are not four plays.
- On a wooden table, the cards beside the wood are read.
Decisions D-030 to D-035 in docs/decisions.md say how, and what was measured.
Licence. The code is AGPL-3.0. The trained models inside the zip are not: all rights are reserved, and they may be used only to run Wardeye (D-035).
Wardeye was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.
wardeye-0.2.2.zip sha256: c56b75ddf0687ac4b03bc4bc05b177bff75ea4f424cc4a983dabf5dc0e1fe1b7