Optimize render via FastObjects #3
egraich
announced in
Announcements
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
What's new
The rendering layer now runs on the GPU via FastObjects (#1) instead of per-cell pygame.draw.rect calls.
Notes for running from source
pip install -r requirements.txtpulls the newfastobjectspackage--collect-all glfwThis discussion was created from the release Optimize render via FastObjects.
All reactions