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What's new
The rendering layer now runs on the GPU via FastObjects (#1) instead of per-cell pygame.draw.rect calls.
- The whole grid lives in a single ShapeBatch: one vectorized NumPy write + one instanced draw call per frame
- ~740 FPS uncapped in 1920x1080 fullscreen (32,400 cells) — the simulation is now the bottleneck, not rendering
- Smaller cells are finally practical: CELL_SIZE=4 means 130k+ cells without lag
Notes for running from source
- Python 3.11+ is now required (FastObjects dependency)
pip install -r requirements.txtpulls the newfastobjectspackage- PyInstaller builds need
--collect-all glfw