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Gravehills

Gravehills logo

The world remembers.

Gravehills gives Minecraft two layers of the past. Die, and the place you fell gets a proper grave — your name, your face, the day it happened. Explore far enough from home, and you'll find graves that were never yours: burial mounds raised long before you arrived, holding grave goods, pottery shards, and the weathered words of people the world has otherwise forgotten.

Nothing here is a UI mod or an inventory-recovery gimmick. It's vanilla datapack tech doing what vanilla worldgen and death events already support — just pointed at a place they'd never been pointed before.

Features

Your graves

  • Die anywhere in the Overworld, Nether, or End, and a small grave marker rises on the spot: a sign with your name and the in-game day you died, topped with a block bearing your actual skin.
  • No real player profile to work with (offline servers, odd setups)? The grave still gets built, just without a head — the name line falls back to whatever the game knows about you.
  • Died somewhere with no ground to stand a grave on — the void, an odd edge of the build limit? You get a plain stone obelisk instead of nothing.
  • Your grave's coordinates are printed to chat the moment you respawn, so "where did I even die" is never a question.

The mounds

  • Ancient burial mounds generate naturally in plains, savanna, and taiga biomes — three different shapes, so not every hill on the map looks the same.
  • Each mound hides a sealed chamber: a chest of grave goods and a patch of suspicious gravel worth brushing. Excavate it properly and you'll turn up pottery sherds alongside the usual bones and candles.
  • Every mound's chest holds a Weathered Epitaph — a book of short, half-legible stories about whoever is buried beneath it. Ten different epitaphs are in circulation; no two mounds are guaranteed to tell the same one.

Installation

Gravehills is a datapack, not a mod — no loader, no mods folder.

  1. Download gravehills-1.0.0.zip.
  2. Drop it into your world's datapacks folder: <world folder>/datapacks/. (You can also add it from the "Data Packs" screen while creating a new world.)
  3. Run /reload if the world was already open, or just load the world if you added it before launching.
  4. If you ran /reload, you'll see [Gravehills] The world remembers. in chat — that's the pack confirming it's active. (On a fresh world load the pack initializes before anyone is in the game, so the line won't appear — check /datapack list instead.)

Requires Minecraft 26.1.2. Vanilla only — no other datapacks or mods required. Runs entirely server-side, so singleplayer and multiplayer both just work.

Burial mounds are placed by world generation, so they only show up in newly generated chunks. Graves have no such limit — they work anywhere, including worlds you've been playing in for years.

FAQ

Does it work in multiplayer? Yes. Everything Gravehills does runs server-side; players don't need anything installed on their end.

Will this change my existing world? Your graves will appear anywhere, immediately. Burial mounds are worldgen features, so they'll only appear in chunks that haven't been generated yet — existing terrain around your base won't suddenly sprout a mound.

I died and can't find my grave. Now what? Check your chat log from the moment you died — Gravehills prints the exact coordinates as soon as you respawn.

Does it touch my inventory or drop recovery? No. Gravehills doesn't hold your items, doesn't add a UI, and doesn't change death or respawn mechanics. It just marks the spot.

Made for Minecraft ModJam 2026 — Echoes of the Past

Gravehills is an entry in Minecraft ModJam 2026, in the Datapacks category, built around the theme "Echoes of the Past." Every grave is a small, personal echo — your own past, marked where it happened. Every burial mound is a much older one — someone else's past, still out there to be found.

If you like this theme, check out its sibling project, Death Echoes — a separate mod, also built for this ModJam, that takes the same idea and turns your deaths into looping ghostly replays instead of graves. The two don't depend on each other and work fine together or apart.

Credits

The logo is composed entirely from official Minecraft block textures using ImageMagick — no AI-generated imagery was used anywhere in this project.

Built with nothing but vanilla datapack tools: macro-driven functions for per-death placement, jigsaw structures for the mounds, and the archaeology/loot table system for what's inside them.

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