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Добавлены math. алиасы lua-функций для небольшого роста производительности;
Исправлен баг с runtime error, возникавший при pcall с return position, size и scale объектов. Теперь в функциях, которые поддерживают объекты, можно отправлять: SgNodeObj-эффекты, dummy и машины;
Исправлен авто-радиус в I3D:SetObjectsAroundCircle под pcall;
Исправлена ошибка: теперь глобальная корутина GetCameraLookAtProcess стала внутри I3D как I3D.LookAtProcess;
Изменен триггер "IsCameraLookAt_VectorDrawer" для I3D.LookAtProcess;
Заменены все I3D на self. внутри методов;
Исправлен неявный return значения nil внутри методов и функций;
Изменен ReadMe
Added math. aliases of lua-functions for a slight increase in performance;
Fixed a bug with the runtime error that occurred when pcall returned the position, size, and scale of objects. Now, in the functions that objects support, you can send: SgNodeObj-effects, dummy, and vehicles;
Fixed auto-radius in I3D:SetObjectsAroundCircle for pcall;
Bug fixed: now the global coroutine GetCameraLookAtProcess has become inside I3D as I3D.LookAtProcess;
The "IsCameraLookAt_VectorDrawer" trigger has been changed for I3D as I3D.LookAtProcess;
Replaced all I3D with self. inside the methods;
Fixed the implicit return of nil values inside methods and functions;