The magic 'Mount' action does not work with ModelEngine Models. This may be due to their unique mount system? In the Modelengien Wiki, it says that you must add a 'Mount' bone to your model, which is where the player will sit. Perhaps Magic is tying to mount the entity itself and not this 'Mount' Bone? in the video linked here, i attempt to mount a Magic Mob (interact spell is set to mount it, works on any normal mob) but as you can see, the player does not actually mount it, but the mob stops moving and the player is teleported to it when they dismount- as if they had mounted it. Support might be needed for mounting ModelEngine's different "mount" points, as there is 1 'driver' mount, (what i'm currently trying to get working) but also adding empty bones to the model beginning with "p_" makes them function as passenger points for other players to ride (similar to boats)
If you would like my configs & model to test, i attached them here:
magic bug.zip
(just a Magic Mob and Spell, and the Blockbench Model to drop into ModelEngine's "blueprints" config folder)
The magic 'Mount' action does not work with ModelEngine Models. This may be due to their unique mount system? In the Modelengien Wiki, it says that you must add a 'Mount' bone to your model, which is where the player will sit. Perhaps Magic is tying to mount the entity itself and not this 'Mount' Bone? in the video linked here, i attempt to mount a Magic Mob (interact spell is set to mount it, works on any normal mob) but as you can see, the player does not actually mount it, but the mob stops moving and the player is teleported to it when they dismount- as if they had mounted it. Support might be needed for mounting ModelEngine's different "mount" points, as there is 1 'driver' mount, (what i'm currently trying to get working) but also adding empty bones to the model beginning with "p_" makes them function as passenger points for other players to ride (similar to boats)
If you would like my configs & model to test, i attached them here:
magic bug.zip
(just a Magic Mob and Spell, and the Blockbench Model to drop into ModelEngine's "blueprints" config folder)