A VST3/AU/Standalone synthesizer where light generates sound. Materials with real optical properties (Fresnel equations, wavelength-dependent transmission) shape harmonic spectra through physics simulation.
Choose a material (Diamond, Ruby, Gold, Emerald...) and a geometry (Cube, Sphere, Torus, Dodecahedron). Three colored lights illuminate the object. The physics of how light passes through the material produces a visible light spectrum that maps directly to audio harmonics:
- Red wavelengths (600-780nm) → low harmonics (warmth)
- Green wavelengths (500-600nm) → mid harmonics (body)
- Blue wavelengths (380-500nm) → high harmonics (brightness)
Rotating the object changes the angle between each face and the lights, producing real-time timbral movement driven by optics — not conventional oscillators.
v0.9 pre-beta — Core functionality working:
- 8 materials with distinct spectral signatures
- 4 geometries (Cube, Sphere, Torus, Dodecahedron)
- 3-point lighting system (Sunset, Daylight, LED Cool)
- Rotation X/Y/Z exposed as DAW-automatable parameters
- PBR shader rendering (Cook-Torrance BRDF) with environment mapping
- Polyphonic wavetable synthesis (8 voices, band-limited)
- Biquad filter (LP/HP/BP), ADSR envelope, ADSR graph display
- Anti-click system (crossfades, voice stealing, retrigger fades)
- macOS 11.0+ (arm64 + x86_64)
- Xcode 15+
- JUCE 7+ (modules expected at
~/JUCE/modules) - Projucer (to regenerate Xcode project from
Elements.jucerif needed)
# Build VST3 (installs to ~/Library/Audio/Plug-Ins/VST3/)
xcodebuild -project Builds/MacOSX/Elements.xcodeproj \
-scheme "Elements - VST3" -configuration Debug build
# Build Standalone
xcodebuild -project Builds/MacOSX/Elements.xcodeproj \
-scheme "Elements - Standalone Plugin" -configuration Debug build
# Run standalone
open Builds/MacOSX/build/Debug/Elements.app| File | Purpose |
|---|---|
Source/PluginProcessor.h/.cpp |
Audio processor, APVTS parameters, MIDI |
Source/PluginEditor.h/.cpp |
GUI: 3D viewport, spectrum, oscilloscope, piano, controls |
Source/SynthEngine.h/.cpp |
Polyphonic synth, additive synthesis, ADSR, filters |
Source/Physics.h/.cpp |
Fresnel equations, spectral calculations, materials |
Source/Shaders.h |
PBR GLSL shaders (Cook-Torrance) |
Elements.jucer |
Projucer project file |
All rights reserved. This is a private project in active development.