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Expanded Live Agent Mode into a continuous planner with reflection, current goals, multi-step plans, next steps, safe requests, and memory updates.
Improved Live Agent chat readability with structured planner cards and collapsible raw planner JSON.
Added a Sessions panel in the chat window for selecting, creating, and deleting agent sessions directly.
Added unified session management across supported agent frameworks, including OpenClaw, Hermes, Codex, and Claude Code session records where configured.
Improved chat history loading so each selected session shows its own conversation or thread history.
Preserved session metadata in chat bubbles so normal chats, Live Agent Mode, and provider-backed sessions remain clearly labeled.
Improved realtime Live Agent action visibility, completion state, route handling, and user-preemption behavior.
Added embodied seating validation so arrival alone is not counted as successful object use.
Added building placement safeguards to prevent structures from overlapping streets, curbs, or sidewalks.
Added broader verification coverage for Live Agent autonomy, session handling, realtime behavior, construction routing, provider session handling, and placement rules.
Live Agent Mode
Live agents now maintain a more continuous autonomy frame instead of a one-shot action picker.
Planner turns preserve reflection, goals, planned steps, next actions, target criteria, success criteria, and memory lessons.
Live Mode now carries active plans forward between ticks and records useful reflections without exposing unsafe execution paths.
User messages can temporarily preempt Live Mode work so direct operator interaction stays higher priority than autonomous activity.
Live-world ownership checks reduce conflicts when an agent is already claimed by another active world.
Seating/object-use validation now requires embodied completion evidence before marking a target as tested.
Chat And Sessions
The chat window now includes an integrated Sessions drawer.
Users can switch between available sessions without leaving the world UI.
Users can create fresh sessions or delete old sessions from the same chat surface.
OpenClaw sessions, Hermes sessions, Codex threads, and Claude Code session records are normalized into one chat-session UI where available.
Live Agent Mode appears as a readable session with structured planner replies.
Provider-backed histories keep their own session/thread context instead of being flattened into one generic chat log.
World Editing
Building saves now enforce placement rules against street surfaces.
Building footprints may be placed next to streets but cannot overlap roadway, curb/gutter, or sidewalk areas.
Placement-rule guidance is exposed through the API and documented for agent/tool users.
Verification
Public smoke suite
Realtime smoke suite
Live Agent autonomy verifier
Chat-session verifier
Building-placement rules verifier
Live Agent resident-profile verifier
Live action construction-routing verifier
Live Mode layer-separation verifier
Known Limitation
Resetting a normal chat session does not reset Live Agent runtime state yet. A dedicated Live Agent state reset should be added separately.