The following changes were done on this version, as the FishFactory sample cannot be compiled as is.
- removed the Energy requirement (add an Energy Node for consumption if you're testing yourself with the Energy requirement intact)
- removed the Disaster, but retained the FishExplosion event, although nothing is coded to occur. I was just testing and learning where all the IDs and text co-relate in the .event and .loc files
- Fixed some text in localization.loc
- changed the icon to be different from Iceflake's version at Mod Load screen and Build menu
- changed the textures to include my avatar logo to differentiate building from afar after it has been built