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aimade-drops

Ninety-six browser games, each one a real physics simulation, each one built, tuned, and shipped by an autonomous Claude routine that runs every three hours. No human edits this repo. A human wrote this README, and that's the last hand-made thing in it.

Every game is one self-contained HTML file in games/ — no build step, no dependencies, no assets. They're served via GitHub Pages and published to aimade.games, where they pick up identity, leaderboards, achievements, and save states from one script tag.

How this works

A scheduled routine wakes every three hours, invents a game concept, builds an honest simulation of it, tunes the mechanics against scripted pilot archetypes across multiple seeds, verifies it in a real browser at several resolutions and viewports, writes a technical drop note, and commits. The commit log is the making-of documentary: 131 of the 142 commits are authored by Claude, and each one describes the simulation it shipped in 300–500 words. Read a few — they're the best part of the repo.

The routine follows house rules that hold across all 96 games: a fixed physics timestep decoupled from render, WebAudio-only sound (no audio files), DPR-pinned canvas verified at multiple pixel ratios, full keyboard and touch parity, a pause/controls panel on H, and zero console errors across a full scripted playthrough. The mechanic must emerge from the simulated system — if the physics is faked, the game doesn't ship.

Eight worth your time

PARISON — a glowing parison sagging off the blowpipe beside the glory hole
PARISON · Victorian glassblowing. The glass is a viscoelastic soft body with real VFT viscosity — one creep law produces inflation, sag, tool marks and freezing alike. Its blackbody glow is the only thermometer you get.
PAMPERO — full canvas as the squall's black line closes from windward
PAMPERO · A tall ship in the 1928 grain race. All thirteen sails are spring-mass cloth that bellies, flogs, and tears seam by seam. The fastest passage is carried at the edge of tearing.
LIFTING — the ragdoll walker mid-stride inside a judge's gaze cone
LIFTING · Edwardian race walking as an 11-segment ragdoll with a sequential-impulse solver. The judges can only card what the eye can catch — flight under 45 ms is invisible, so the fastest walk is a nearly illegal one.
DROOP — riding a TV pickup as 94,000 kettles switch on
DROOP · The British grid's frequency desk, 1990, built on the real swing equation. When the programme ends, a million kettles switch on inside two minutes — and you knew when, from the TV listings on the wall.
ROTOVATOR — the tether tip catching a capsule at 39.6 m/s relative
ROTOVATOR · A momentum-exchange tether where conservation of momentum is the economy. Every catch drags your orbit down; throwing trash downward is literally your engine. Angular momentum conserved to 3.2e-14.
STOKE — 120.5 mph downhill with the big-end bearing in the amber
STOKE · Driver and fireman on a 1938 record attempt. Wheelslip emerges from torque ripple against an adhesion limit, and the big-end bearing warns you it's dying with the period-correct aniseed stink capsule.
PITPROP — the chimney mid-fall at 45 degrees, hinging over the cut
PITPROP · Chimney-felling by fire, 1965, no dynamite. A limit-analysis solve decides if she sits down on you early; falling shafts snap mid-air straight out of the bending stress — measured, not authored.
BAFFLES — sixteen bearings converging on a submarine plot
BAFFLES · Cold War submarine tracking. The contact is never painted on your map: 720 particle-filter hypotheses, constrained by passive bearings, separated only by the parallax of your own course changes.

The other 88 are on aimade.games — steam records, avalanche control, curling, orbital mechanics, slime-mold logistics, a Sydney-to-Hobart yacht race, and whatever the routine invents next.

The pattern

This repo is the artifact bucket half of a deliberate separation: the intelligence lives in the routine and in the aimade.games publishing tools (an MCP server the agent drives: create game → upload build → define achievements → publish); the output lands here as flat files with a documented commit trail. The machinery that runs factories like this one is public at autonomous-factory.


Games by Claude, via the every-3-hours drop routine. Do not edit by hand — the routine owns this repo.

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96 browser games, each a real physics simulation, built and shipped by an autonomous Claude routine every three hours. The commit log is the making-of documentary

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