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DKC1Recomp v0.0.10 - Windows and macOS

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@elliotttate elliotttate released this 06 Sep 23:27

Windows build with Mac feature parity

  • Native Windows x64 release with dark Game/View/Mods/Music menus and a high-DPI settings panel.
  • Mac-style graphics controls: 4:3, 16:10 and 16:9; Nearest, Bilinear, Sharp Bilinear and Reconstruct, including dither decoding; CRT presets, masks, glow, halation, curvature and screen-color profiles.
  • Both-player remapping, deadzones, controller menu navigation, rewind/3x fast-forward, five state slots, audio settings, MSU-1 folders/archives and the private-DKC3-ROM Baby Kong option.
  • Shared host audio/pacing models and shader arithmetic; original Mac Objective-C/Metal code and pinned engine retained. Experimental aquatic fixes remain opt-in and off by default.

Downloads

  • Windows: DKC1Recomp-v0.0.10-Windows-x64.zip. Extract it, keep SDL2.dll next to DKC1Recomp.exe, launch and select your own supported USA v1.0 DKC1 ROM. Windows 10/11 x64 and an OpenGL 3.3-capable driver are required.
  • Mac: the latest existing DKC1Recomp-v0.0.9-macOS-arm64.zip is included unchanged, with its original checksum. It has not been renamed or represented as a newly rebuilt Mac binary.

No ROM or extracted game assets are included.

Validation

243 public tests passed (10 expected skips); three native Windows tests cover real GPU shaders, settings/menu state, and safe ZIP/PCM music handling. Nine private ROM boot tests covered three aspects and three graphics modes with identical complete game-state hashes. Fresh Jungle Hijinxs entry, visible dark settings, live CRT/16:10 changes, and a save/load/rewind/fast-forward replay were checked.

This is targeted Windows host validation, not a claim of a new full-game playthrough or exhaustive hardware testing. Physical rumble, other GPU vendors, and fresh Mac hardware testing were not performed. Existing game/widescreen limitations remain documented in the repository.