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DKC1Recomp v0.0.7 - Baby Kong mod

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@elliotttate elliotttate released this 04 Sep 03:21
· 4 commits to main since this release

Baby Kong mod

  • Adds an optional Mods > Baby Kong toggle that replaces active Donkey with Kiddy Kong gameplay animation and a heavier, Kiddy-inspired movement profile.
  • Choose Mods > Choose DKC3 ROM once. The exact headerless North American DKC3 ROM is verified and decoded only in memory; neither ROM nor extracted Nintendo assets are included or copied.
  • Keeps Diddy, enemies, collisions, levels, saves, and the default disabled path on the original DKC1 behavior.
  • Correctly reconstructs the DKC3 16-tile-wide virtual VRAM sprite layout, including split DMA segments, and keeps Kiddy aligned throughout the full DKC1 jump arc without Donkey reappearing.

This arm64 build targets macOS 26, is ad-hoc signed, and has been locally signature-verified, but it is not Apple-notarized. If Gatekeeper blocks the first launch, Control-click the app and choose Open.

Validation: all 231 Python tests passed with one unavailable local fixture skipped; the exact 500-frame Jungle Hijinxs route was visually inspected from grounded movement through takeoff, wrapped jump apex, descent, and landing; the disabled framebuffer oracle remained byte-identical; enabled zero-frame WRAM, VRAM, CGRAM, and both OAM domains remained unchanged; ZIP integrity and deep strict signature verification passed.