A fully managed, cross-platform audio file library for .NET. CodeBrix.Audio reads WAV and MP3 waveform audio, reads and writes Standard MIDI Files, reads MP3 ID3v2 tags, and exposes a set of DSP primitives (FFT, biquad filters, envelope follower, voice-activity detection) for audio analysis — and it behaves identically on Windows, macOS, and Linux.
The managed CodeBrix.Audio library has no dependencies other than .NET. It is provided as a .NET 10 library in the CodeBrix.Audio.MitLicenseForever NuGet package — which now also bundles CodeBrix.Audio.Engine, a cross-platform audio engine with a native backend (see below).
CodeBrix.Audio supports applications and assemblies that target Microsoft .NET version 10.0 and later. Microsoft .NET version 10.0 is a Long-Term Supported (LTS) version of .NET, and was released on Nov 11, 2025; and will be actively supported by Microsoft until Nov 14, 2028. Please update your C#/.NET code and projects to the latest LTS version of Microsoft .NET.
- Reading WAV (
.wav) waveform audio files, including PCM, IEEE-float, and A-law/μ-law encodings. - Reading MP3 (
.mp3) waveform audio files via a fully managed MPEG audio decoder (no ACM/DMO, no native code). - Writing WAV (
.wav) files. - Reading and writing Standard MIDI Files (
.mid). - Reading MP3 ID3v2 metadata tags.
- Audio analysis building blocks: fast Fourier transform, biquad filters, envelope follower, and voice-activity detection.
using CodeBrix.Audio.Wave;
using var reader = new AudioFileReader("track.mp3");
float[] buffer = new float[reader.WaveFormat.SampleRate * reader.WaveFormat.Channels];
int read = reader.Read(buffer, 0, buffer.Length);using CodeBrix.Audio.Midi;
var midi = new MidiFile("song.mid", strictChecking: false);
MidiFile.Export("song-copy.mid", midi.Events);The same CodeBrix.Audio.MitLicenseForever package also ships CodeBrix.Audio.Engine, a full cross-platform audio engine: audio playback and recording, effects, editing/mixing, MIDI, synthesis, and visualization. Its types live under the CodeBrix.Audio.Engine.* namespaces (separate from CodeBrix.Audio.*).
Unlike the managed CodeBrix.Audio library, the Engine has a native dependency: a bundled codebrix_miniaudio backend (built from miniaudio) shipped for Windows, macOS, and Linux on x64 and ARM64. The correct native binary is selected automatically at runtime.
CodeBrix.Audio.Engine is vendored from the MIT-licensed SoundFlow project (v1.4.1). See THIRD-PARTY-NOTICES.txt for full attribution and license terms.
The project is licensed under the MIT License. see: https://en.wikipedia.org/wiki/MIT_License