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Releases: elseform/gamma-mods

It's Time To Stop (ITTS)

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@elseform elseform released this 13 Jul 09:24

It's Time To Stop (ITTS)

Tracks real-world playtime in the Zone and helps keep sessions from running
longer than intended.

  • Total playtime and current-session rows in the PDA ranking tab.
  • Optional real-life HUD clock with configurable placement, fonts, and colors.
  • Configurable session warnings, repeat reminders, PDA beep, and progressive
    clock colors.
  • Safe to add to or remove from an existing savegame.
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Install by dropping Its.Time.To.Stop.-.elseform.7z into Mod Organizer 2.
No load-order requirements or dependencies beyond stock GAMMA.

FIH - Flashing Item Highlights

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@elseform elseform released this 06 Jul 20:17

Flashing Inventory Highlights (FIH)

What it does

FIH is a mod that adds pulsating flash for inventory / trading grid instead of a static highlight.

Features customizable options:

  • Pulse period;
  • Minimum and maximum brightness;
  • Orange default color;
  • Color presets and optional custom RGB sliders.
ezgif-8722a54eb4f4e1c7 fih1 fih2 fih3

Install & Load order

Install as any other MO2 mod - drop the archive onto MO2 window. Load order should not matter as the mod does not edit any of the existing files.

Compatibility

Should work with anything as no files were changed and FIH uses default engine functionality.

v2026.07.01

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@elseform elseform released this 01 Jul 18:41

Release for the reorganized fixes-and-tweaks entries.

Assets:

  • CONFIG TWEAK - No Grain Rads Effect
  • SCRIPT FIX - Dynamic Dialog UI - Demonized - Camera Twitching In Dialogue
  • SCRIPT FIX - G.A.M.M.A. Arti Recipes Overhaul - Game Crash on Ammo Autolooter Disassembly
  • SCRIPT FIX - Kute's Free Zoom Rewrite - FOV Changes by itself
  • SCRIPT TWEAK - Silent First-pickup weapon inspection
  • SHADER FIX - D3DMetal Missing Reflex Reticles and Scopes Fix

D3DMetal DXMT Scopes & Reflex Reticles Fix

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@elseform elseform released this 25 Jun 19:15

GAMMA's optic shaders were written for Windows, where the DirectX shader compiler accepts some non-standard HLSL. The Metal translation layer (D3DMetal/DXMT) is stricter and rejects or miscompiles that same code — which shows up as optics that render wrong on Mac. This mod patches the shaders so they're valid everywhere.

  • Red-dot & holographic sights — dots/reticles that disappear now show up again, and the sight glass renders cleanly.
  • Night-vision scopes — the image is properly lit up and not overblown / broken looking.
  • Thermal scopes (e.g. the G36 Spec Ops) — cold areas no longer turn into black/garbage noise; you get a clean thermal picture.
  • Regular magnified scopes — no more artifacts around the reticle/lens edge.

v2026.06.14

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@elseform elseform released this 14 Jun 18:15

Mods added:

  • D3DMetal DXMT Reflex Reticle Fix: Fixes missing red-dot and holographic sight reticles under D3DMetal or DXMT.
  • Silent first-time weapon inspection: Prevents actor voice lines from playing during weapon inspection, animations still play.
  • No Grain Rads Effect: Disables the grainy radiation postprocess effect.
  • Missing Assets Fixes: Provides small fallback assets for missing texture and sound paths.
  • Script Fixes: Profile-specific script and config overrides for known load errors or incompatible hooks.
  • Force ENG Language for MCM Settings: Displays MCM labels in English without changing the rest of the game's localization.