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OpenRF 0.4.0

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@github-actions github-actions released this 03 Oct 13:46

OpenRF is a faithful reimplementation of Return Fire (1996). Every download needs the game data from your own
Return Fire CD (the disc, a mounted image, a copy, or a raw .bin / .iso), which is not included. Each file has a
.sha256 next to it.

  • openrf-gasm-…-macos-universal.zip: Return Fire (gasm).app for macOS (Apple Silicon and Intel).
  • openrf-gasm-…-linux-x86_64.tar.gz / openrf-gasm-…-linux-arm64.tar.gz: Linux, start ./openrf.sh.
  • openrf-gasm-…-windows-x86_64.zip: Windows 10/11, start OpenRF.cmd.
  • openrf-….wasm: the module alone, for your own gasm gasm-run 0.5.0 or newer.
  • No download: play in the browser.

Each bundle is openrf.wasm with the released gasm runner and a launcher that asks for the CD once.

First run:

  • macOS: the app is not notarized. The first time, right-click it → Open (or
    xattr -dr com.apple.quarantine "Return Fire (gasm).app"). It asks for the CD; hold Option to change it.
  • Windows: extract the zip; if SmartScreen warns, More info → Run anyway. OpenRF.cmd asks for the CD.
  • Linux: tar xzf keeps the executable bits (else chmod +x openrf.sh gasm-run); ./openrf.sh <CD> once, then
    ./openrf.sh; ./openrf.sh --install-desktop adds a menu entry. Needs ALSA (libasound2t64).

Scaling: the gasm 0.6.0 runner shows the game with even pixels at any window size; pass --filter xbr|fsr|crt|nearest
or --integer-scale to the launcher to change it (in the browser: the toolbar under the game).

Details: Installing, Running on gasm.

Full Changelog: 0.3.0...0.4.0