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1 change: 0 additions & 1 deletion src/lib/libglut.js
Original file line number Diff line number Diff line change
Expand Up @@ -257,7 +257,6 @@ var LibraryGLUT = {
Browser.calculateMouseEvent(event);

// cross-browser wheel delta
var e = window.event || event; // old IE support
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Also it says `// old IE support' so the reasoning seems pretty sound.

// Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up)
var delta = -Browser.getMouseWheelDelta(event);
delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1.
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28 changes: 14 additions & 14 deletions src/lib/libhtml5.js
Original file line number Diff line number Diff line change
Expand Up @@ -504,7 +504,7 @@ var LibraryHTML5 = {
JSEvents.mouseEvent ||= _malloc(eventSize);
target = findEventTarget(target);

var mouseEventHandlerFunc = (e = event) => {
var mouseEventHandlerFunc = (e) => {
// TODO: Make this access thread safe, or this could update live while app is reading it.
fillMouseEventData(JSEvents.mouseEvent, e, target);

Expand Down Expand Up @@ -595,7 +595,7 @@ var LibraryHTML5 = {
JSEvents.wheelEvent ||= _malloc(eventSize)

// The DOM Level 3 events spec event 'wheel'
var wheelHandlerFunc = (e = event) => {
var wheelHandlerFunc = (e) => {
var wheelEvent = JSEvents.wheelEvent;
fillMouseEventData(wheelEvent, e, target);
{{{ makeSetValue('wheelEvent', C_STRUCTS.EmscriptenWheelEvent.deltaX, 'e["deltaX"]', 'double') }}};
Expand Down Expand Up @@ -656,7 +656,7 @@ var LibraryHTML5 = {
#else
#endif

var uiEventHandlerFunc = (e = event) => {
var uiEventHandlerFunc = (e) => {
if (e.target != target) {
// Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
// was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
Expand Down Expand Up @@ -717,7 +717,7 @@ var LibraryHTML5 = {
var eventSize = {{{ C_STRUCTS.EmscriptenFocusEvent.__size__ }}};
JSEvents.focusEvent ||= _malloc(eventSize);

var focusEventHandlerFunc = (e = event) => {
var focusEventHandlerFunc = (e) => {
var nodeName = JSEvents.getNodeNameForTarget(e.target);
var id = e.target.id ? e.target.id : '';

Expand Down Expand Up @@ -780,7 +780,7 @@ var LibraryHTML5 = {
var eventSize = {{{ C_STRUCTS.EmscriptenDeviceOrientationEvent.__size__ }}};
JSEvents.deviceOrientationEvent ||= _malloc(eventSize);

var deviceOrientationEventHandlerFunc = (e = event) => {
var deviceOrientationEventHandlerFunc = (e) => {
fillDeviceOrientationEventData(JSEvents.deviceOrientationEvent, e, target); // TODO: Thread-safety with respect to emscripten_get_deviceorientation_status()

#if PTHREADS
Expand Down Expand Up @@ -850,7 +850,7 @@ var LibraryHTML5 = {
var eventSize = {{{ C_STRUCTS.EmscriptenDeviceMotionEvent.__size__ }}};
JSEvents.deviceMotionEvent ||= _malloc(eventSize);

var deviceMotionEventHandlerFunc = (e = event) => {
var deviceMotionEventHandlerFunc = (e) => {
fillDeviceMotionEventData(JSEvents.deviceMotionEvent, e, target); // TODO: Thread-safety with respect to emscripten_get_devicemotion_status()

#if PTHREADS
Expand Down Expand Up @@ -932,7 +932,7 @@ var LibraryHTML5 = {
var eventSize = {{{ C_STRUCTS.EmscriptenOrientationChangeEvent.__size__ }}};
JSEvents.orientationChangeEvent ||= _malloc(eventSize);

var orientationChangeEventHandlerFunc = (e = event) => {
var orientationChangeEventHandlerFunc = (e) => {
var orientationChangeEvent = JSEvents.orientationChangeEvent;
fillOrientationChangeEventData(orientationChangeEvent);

Expand Down Expand Up @@ -1041,7 +1041,7 @@ var LibraryHTML5 = {
var eventSize = {{{ C_STRUCTS.EmscriptenFullscreenChangeEvent.__size__ }}};
JSEvents.fullscreenChangeEvent ||= _malloc(eventSize);

var fullscreenChangeEventhandlerFunc = (e = event) => {
var fullscreenChangeEventhandlerFunc = (e) => {
var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent;
fillFullscreenChangeEventData(fullscreenChangeEvent);

Expand Down Expand Up @@ -1541,7 +1541,7 @@ var LibraryHTML5 = {
var eventSize = {{{ C_STRUCTS.EmscriptenPointerlockChangeEvent.__size__ }}};
JSEvents.pointerlockChangeEvent ||= _malloc(eventSize);

var pointerlockChangeEventHandlerFunc = (e = event) => {
var pointerlockChangeEventHandlerFunc = (e) => {
var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
fillPointerlockChangeEventData(pointerlockChangeEvent);

Expand Down Expand Up @@ -1590,7 +1590,7 @@ var LibraryHTML5 = {
targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
#endif

var pointerlockErrorEventHandlerFunc = (e = event) => {
var pointerlockErrorEventHandlerFunc = (e) => {
#if PTHREADS
if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, 0, userData);
else
Expand Down Expand Up @@ -1739,7 +1739,7 @@ var LibraryHTML5 = {
var eventSize = {{{ C_STRUCTS.EmscriptenVisibilityChangeEvent.__size__ }}};
JSEvents.visibilityChangeEvent ||= _malloc(eventSize);

var visibilityChangeEventHandlerFunc = (e = event) => {
var visibilityChangeEventHandlerFunc = (e) => {
var visibilityChangeEvent = JSEvents.visibilityChangeEvent;
fillVisibilityChangeEventData(visibilityChangeEvent);

Expand Down Expand Up @@ -1938,7 +1938,7 @@ var LibraryHTML5 = {
var eventSize = {{{ C_STRUCTS.EmscriptenGamepadEvent.__size__ }}};
JSEvents.gamepadEvent ||= _malloc(eventSize);

var gamepadEventHandlerFunc = (e = event) => {
var gamepadEventHandlerFunc = (e) => {
var gamepadEvent = JSEvents.gamepadEvent;
fillGamepadEventData(gamepadEvent, e["gamepad"]);

Expand Down Expand Up @@ -2026,7 +2026,7 @@ var LibraryHTML5 = {

$registerBeforeUnloadEventCallback__deps: ['$JSEvents', '$findEventTarget'],
$registerBeforeUnloadEventCallback: (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) => {
var beforeUnloadEventHandlerFunc = (e = event) => {
var beforeUnloadEventHandlerFunc = (e) => {
// Note: This is always called on the main browser thread, since it needs synchronously return a value!
var confirmationMessage = {{{ makeDynCall('pipp', 'callbackfunc') }}}(eventTypeId, 0, userData);

Expand Down Expand Up @@ -2081,7 +2081,7 @@ var LibraryHTML5 = {
var eventSize = {{{ C_STRUCTS.EmscriptenBatteryEvent.__size__ }}};
JSEvents.batteryEvent ||= _malloc(eventSize)

var batteryEventHandlerFunc = (e = event) => {
var batteryEventHandlerFunc = (e) => {
var batteryEvent = JSEvents.batteryEvent;
fillBatteryEventData(batteryEvent, battery);

Expand Down
2 changes: 1 addition & 1 deletion src/lib/libhtml5_webgl.js
Original file line number Diff line number Diff line change
Expand Up @@ -429,7 +429,7 @@ var LibraryHtml5WebGL = {
target ||= Module['canvas'];
#endif

var webGlEventHandlerFunc = (e = event) => {
var webGlEventHandlerFunc = (e) => {
#if PTHREADS
if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, 0, userData);
else
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4 changes: 2 additions & 2 deletions test/codesize/test_codesize_hello_dylink_all.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"a.out.js": 245799,
"a.out.js": 245679,
"a.out.nodebug.wasm": 574007,
"total": 819806,
"total": 819686,
"sent": [
"IMG_Init",
"IMG_Load",
Expand Down