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FAQs
EmuSync uses your cloud storage provider as a pseudo document storage database - this is what keeps EmuSync free, because we don't pay any hosting costs!
Cloud storage providers are not designed to work in this way, so unfortunately EmuSync is at the mercy of the latency from your cloud storage provider.
The EmuSync agent is a separate process that needs to run on your device. It handles automatic syncing in the background, even when you don't have EmuSync open, but is also the back-end to this application. If it's not running, you'll need to start it.
You may need to close and reopen EmuSync after you restart the agent.
- Press Win + R.
- Type
services.mscand press theOKbutton. - In the service list, look for
EmuSyncAgentand right click on it. - Use the
Startoption and wait for the service to start.
- I recommend running the installer script again, choosing update, which will remove the service and reinstall it.
Any! In fact, EmuSync doesn't even know or care about which games or emulators you use, it just syncs the contents of a folder.
Some emulators make it easy to find the save location of your games. In some cases, you can right click on your game within the emulator and look for an option Open user save directory or similar.
If your emulator doesn't have this option, you should check the official documentation of the emulator for where it stores game saves.
If you're using EmuSync for non-Steam games, SteamDB is a great resource for finding the save location of your game.
Search for your game, go to the Cloud saves tab and look for the Path under the Save File Locations heading.
It'll usually look something like this for Windows: %USERPROFILE%/AppData/LocalLow/{FOLDERS SPECIFIC TO THE GAME}
On the Steam Deck, the path will look something like this: /home/deck/.local/share/Steam/steamapps/compatdata/{PROTON OR STEAM GAME ID}/pfx/drive_c/users/steamuser/AppData/LocalLow/{FOLDERS SPECIFIC TO THE GAME}
Using Protontricks can make it easy to find these game IDs.
Please raise any issues you find with EmuSync on our GitHub issues page.