Changes since 1.4.4:
Core changes have been brought back from upstream GLideN64 and mupen64plus-core which should have boosted our compatibility, but as a result something that worked before might've broken now so please be sure to report any regressions that have come up.
- General:
- Rotate Japanese boxart (I'll release a new more comprehensive boxart.bin at some point soon)
- Fix exit issue on GameCube (hopefully Wii too?)
- Use 240p NTSC (PAL264p for PAL ROMs) #127
- Fix menu crash with Wii remote when returning from boxart view #124
- Improve ROM list loading speed
- Add D-PAD as Analog stick option for more controller input types #58
- Core:
- VI Interrupt timing from upstream, added a "splash" screen on ROM start until the first V/I
- SP_STATUS and partial DL execution (fixes Gauntlet Legends (on glN64), Taz Express) #117 #11
- ZSortBOSS ucode ported from GLideN64 (Stunt Racer and World Driver Championship supported)
- Fix count_per_op (1, 3) issues in pure interpreter
- glN64:
- Rice_GX:
- Basic update to keep it working with the SP_STATUS updates
