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Cube64 / Wii64 1.4.5

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@emukidid emukidid released this 27 Aug 09:39

Changes since 1.4.4:

Core changes have been brought back from upstream GLideN64 and mupen64plus-core which should have boosted our compatibility, but as a result something that worked before might've broken now so please be sure to report any regressions that have come up.

  • General:
    • Rotate Japanese boxart (I'll release a new more comprehensive boxart.bin at some point soon)
    • Fix exit issue on GameCube (hopefully Wii too?)
    • Use 240p NTSC (PAL264p for PAL ROMs) #127
    • Fix menu crash with Wii remote when returning from boxart view #124
    • Improve ROM list loading speed
    • Add D-PAD as Analog stick option for more controller input types #58
  • Core:
    • VI Interrupt timing from upstream, added a "splash" screen on ROM start until the first V/I
    • SP_STATUS and partial DL execution (fixes Gauntlet Legends (on glN64), Taz Express) #117 #11
    • ZSortBOSS ucode ported from GLideN64 (Stunt Racer and World Driver Championship supported)
    • Fix count_per_op (1, 3) issues in pure interpreter
  • glN64:
    • Fix Cruis'n USA, Cruis'n Exotica #96
    • Attempt to fix Framebuffer regression #125
  • Rice_GX:
    • Basic update to keep it working with the SP_STATUS updates
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