The recent releases have fixed some things but broken others. This was expected when bringing large tranches of code back from upstream into a dated codebase. Hopefully things are looking a bit better now, but timing related issues still exist and will need more time (ironic) to resolve. For example, upstream needs count_per_op = 3 on some titles, but they work with 2 for us, meaning we're not quite yet at the same level as upstream (and might never be).
Changes since 1.4.5:
- Update boxart.bin with some new entries
- Core:
- Remove count_per_op=3 from BattleTanx, add it for the Donald games #132 #134
- Bring timing/interrupt related changes back from upstream (Fixes Tarzan, Hydro Thunder) #9
- Fix Stunt Racer garbage audio when it's not the first ROM loaded
- Fix backwards multi instruction writes (fixes Paperboy, Rogue Squadron, others)
- Rice:
- Fix .ini corruption #133
- glN64:
- Fix framebuffer (Banjo Tooie, Zelda OoT subscreen + Link, Perfect Dark night vision (not camspy), Vigilante 8 etc) #125
- Fix broken stretched textures in games like Bomberman and Mystical Ninja and others
- Rogue Squadron ucode support
- Dark Rift (Turbo3D support)
- Mortal Kombat 4 HUD hack (applied generically but if it has broken other games in a similar situation let me know)
