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Cube64 / Wii64 1.4.6

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@emukidid emukidid released this 01 Sep 10:07

The recent releases have fixed some things but broken others. This was expected when bringing large tranches of code back from upstream into a dated codebase. Hopefully things are looking a bit better now, but timing related issues still exist and will need more time (ironic) to resolve. For example, upstream needs count_per_op = 3 on some titles, but they work with 2 for us, meaning we're not quite yet at the same level as upstream (and might never be).

Changes since 1.4.5:

  • Update boxart.bin with some new entries
  • Core:
    • Remove count_per_op=3 from BattleTanx, add it for the Donald games #132 #134
    • Bring timing/interrupt related changes back from upstream (Fixes Tarzan, Hydro Thunder) #9
    • Fix Stunt Racer garbage audio when it's not the first ROM loaded
    • Fix backwards multi instruction writes (fixes Paperboy, Rogue Squadron, others)
  • Rice:
    • Fix .ini corruption #133
  • glN64:
    • Fix framebuffer (Banjo Tooie, Zelda OoT subscreen + Link, Perfect Dark night vision (not camspy), Vigilante 8 etc) #125
    • Fix broken stretched textures in games like Bomberman and Mystical Ninja and others
    • Rogue Squadron ucode support
    • Dark Rift (Turbo3D support)
    • Mortal Kombat 4 HUD hack (applied generically but if it has broken other games in a similar situation let me know)
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