Another release, hopefully bringing us even closer to mupen64plus in terms of interrupt handling and timing.
Changes since 1.4.6:
- Stop button combo buttons from reaching the game if mapped as buttons too (only when they're both pressed on the same frame together, if you press X and then Y, X will make it through) #89
- Fix crash when exiting the Rice version without first loading a ROM
- Fix placement of the spinning logo when entering settings from the basic menu
- Fix CachedTexture fragmentation of the main heap on games with thousands of textures
- Reset state properly to fix issue from 1.4.6 where if you exit via the button shortcut, certain games would fail to boot again (si_dma_dir needed a reset)
- Bring across many many timing related and interrupt handling/scheduling changes from mupen64plus
- Fix flipped textures in GoldenEye menu and other games under glN64