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Releases: ender-dev-pl/openfa-preview

openFA 0.525.2 dev

openFA 0.525.2 dev Pre-release
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@ender-enderdev-pl ender-enderdev-pl released this 15 Sep 20:42
2c4232c

New features

  • macOS / Apple Silicon - A new ARM64 nightly package for Apple Silicon Macs.

Gameplay and UI fixes

  • Space Dock construction - Building a Space Dock through the Command Centre no longer requires a ground-based Ship Yard or incorrectly fails when ship storage is full. Also fixes completion-time display and navigation back to the Command Centre.
  • Asteroid reconnaissance - The presence of your ships, including those in orbit, now allows you to inspect the surface of foreign and uncolonised asteroids.
  • Strategic map [#6] - Double-clicking an asteroid opens its surface view without interfering with target selection or fleet controls.
  • Construction menu [#7] - Right-clicking after selecting a building switches to surface placement mode instead of losing the selection.
  • Ship construction - Corrected overflow handling in production cost calculations, preventing crashes such as those triggered by instant Space Dock construction.
  • Missile Control - The screen now closes and clears stale launch selections when a launch order is rejected because the source asteroid has changed ownership.

openFA 0.495.2-dev

openFA 0.495.2-dev Pre-release
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@ender-enderdev-pl ender-enderdev-pl released this 13 Sep 20:48
2c4232c

This is an unstable openFA preview build intended for testing.
The archive also includes OpenFA.PackageEditor for creating and editing OpenFA package sources.

Installation

Windows

Extract the ZIP archive, run First-Run.ps1, and select the root directory of a legally obtained Fragile Allegiance installation. Original game assets are not included.

Linux

Extract the TAR.GZ archive, run ./First-Run.sh, and select the root directory of a legally obtained Fragile Allegiance installation. Original game assets are not included.

Changes and known limitations

  • Implements Asteroid Engines: heading and power controls, strategic movement commands, and the localized gameplay screen.
  • Fixes SpaceDock building issue reporting storage problem
  • Fixes pixel-perfect resolution upscaling on linux (1280x960 works)
  • This remains an unstable reconstruction preview; original Fragile Allegiance assets must be supplied separately.
  • Game saves from previous version may not load properly

Feedback

Report reproducible problems and differences from the original game at https://github.com/ender-dev-pl/openfa-preview/issues.

windows SHA-256: a6154340aa7e08ca7c22655648802b3bc9456ff959b4aacf224df1d551c5402a
linux SHA-256: a6214c619941253c90a44d7b1fb649095a301804026b911c70c2eea1474b3d54

openFA 0.478.1 dev

openFA 0.478.1 dev Pre-release
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@ender-enderdev-pl ender-enderdev-pl released this 10 Sep 18:48
2c4232c

OpenFA 0.478.1 nightly

Windows x64 self-contained nightly. Includes the game, Package Editor, .NET runtime and all 12 current OFAPKG archives, including new missles, rare-asteroids and surface-visual-enhancements.

Installation

windows:

Extract the ZIP, run First-Run.ps1 and select an original Fragile Allegiance installation, then start OpenFA.Client.exe. Original game assets are not included.

linux:

./First-Run.sh "/path/to/Fragile Allegiance"
You can also run ./First-Run.sh without arguments and enter the path when prompted.

After the configuration has been created, start openFA with:
./OpenFA.Client
The Package Editor can be started separately with:
./OpenFA.PackageEditor

If executable permissions were lost while copying or extracting the files, restore them with:

chmod +x OpenFA.Client OpenFA.PackageEditor First-Run.sh

This is an unstable testing build.

win SHA-256: 71f2ec1621258e5ff1e38395ed0aacf2137fbe64b8f693951ee22ad087e87a89
linux SHA-256: df05e2e16db0ca0cbd60ffbcae08028a709a857162092f500299d04d22e4c57f