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So some concrete ideas:

  • We could make the void-spreading enemy not strictly require a patrol path - in which case in its IDLE state it would just lurk in one position (until triggered)
  • We could make the enemy not work but also not crash if the void layer (or for that matter the path, as an alternative), and show a configuration warning in the editor.

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jgbourque
Aug 20, 2026
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jgbourque
Aug 20, 2026
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@wjt
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wjt Sep 11, 2026
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@wjt
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wjt Sep 14, 2026
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Converted from issue

This discussion was converted from issue #2713 on August 20, 2026 12:30.