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Problem Description
When playing the InkDrinker 1 level (scene: ink_combat_round_1) with an aspect ratio different from 16:9 (for example, 21:9 or 4:3), the camera bounds allow parts of the scene to be visible that were not meant to be seen.
This happens when the game window expands horizontally or vertically, exposing areas outside the region "dressed" by the level designer.
Steps to Reproduce
- Open the project in the Godot editor.
- In Project Settings, enable Debug Aspect Ratio.
- Start the level InkDrinker 1 (scene:
ink_combat_round_1). - Resize the window (for example, make it wider or taller).
- Observe that the camera shows undesigned or empty areas outside the intended playable region.
Expected Result
The camera should remain within the designed playable area and not display regions outside the intended environment.
Suggested Fix
This issue could be resolved by adding more decoration (e.g., water) around the edges of the scene and adjusting the camera limits so that the view stays centered on the action.
Note
- Found while testing the main issue Playtest all quests & file aspect ratio bugs #1083 .
- Scene path:
res://scenes/quests/lore_quests/quest_001/2_ink_combat/ink_combat_round_1.tscn
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