Skip to content

v0.2.2

Latest

Choose a tag to compare

@manuq manuq released this 04 Aug 20:03
· 7 commits to main since this release
cc772c4

Dev Archipelago

This release introduces the Dev Archipelago, which can be accessed from Fray's End by crossing the bridge on the beach. It must be unlocked first by talking to the townie next to it:

broken bridge on the beach

The Dev Archipelago is a playground, in which users can explore the creative potential of current mechanics and systems, by playing and editing a group of dev scenes. So far it includes demos in 3 categories: Basics, Grapple and Repel. And funny sheep! This is being worked by our intern @felixwalberg.

dev archipelago

Storybook: Improved Usability and Presentation

The Storybook is being improved to escalate and better showcase our community-made StoryQuests. Now the table of content paginates, and the page content fades during the page flip animation. This is being worked by our intern @alcole2.

storybook

StoryQuest Kit

This release comes with a lot of preparation work for achieving a stripped-down copy of Threadbare: the “StoryQuest Kit” bundle. This will be used by Core: Threadbare participants, the ones who create their own StoryQuests. The goals are manifold:

  • Reduce the cognitive burden of navigating a large project.
  • Reduce the many steps, their StoryQuest should be launched from the title screen.
  • Reduce the number and size of the files in the project, saving electrons and helping with performance in Backstitch.
  • Treat StoryQuests more as stand-alone games. Progressively move from the "push model" where we expect all StoryQuests to be proposed for being merged upstream (with the complexity of submitting and reviewing), to a "pull model" in which the ones upstream could be selected (to be defined how).

The bundle will include the Dev Archipelago mentioned above. See #2576 and #2563 for detailed explanation.

Lore Improvements

A cutscene has been added to show the world being rewoven upon the Eternal Loom interaction:

cutscene

The stealth/sequence combo level has been improved: it now saves the puzzle progress, making it a bit less challenging. And now it has background music with melody that increasingly develops as the user solves the puzzle.

The toggle of the bridge in song_sanctuary_path has been simplified.

StoryQuests Improvements

  • Renya: The music now loops, as the tracks were intended.
  • Stella: The dialogue between Stella and the fisherman has been improved, so it doesn't repeat.
  • After the Tremor: The boss health value is restored to how it was originally. And the boss asset now has the corresponding CC0 license.
  • NO_EDIT: The template now has BackgroundMusic nodes to demonstrate how it work. And in the combat scene, the music even switches when the action finishes (to also demonstrate how to do that).

New Contributors

Smaller Changes and Bugs Fixed

Several bugs were fixed since the last release and smaller changes were done. Check the full changelog for details: v0.2.1...v0.2.2