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This release comes with new features and bug fixes.
Developers, please note that this project now uses prek, replacing pre-commit for ensuring the code formatting #3008. See Coding Style in the wiki.
Initial, Basic, Touch Support
With this release we start supporting touchscreen devices, as an easy way to showcase the game using a mobile phone in conferences and workshops. The main target of the game continues to be desktop.
The web build will now switch to fullscreen and landscape automatically, after pressing "Play Threadbare" #3012. Then if a touchscreen is detected, the HUD will have on-screen touch controls #3016:
Grabacion.de.pantalla.desde.2026-10-15.10-45-39.mp4
- A VirtualJoystick node anchored to the bottom-left corner to walk and run.
- Interact and repel buttons anchored to the bottom-right corner.
- A pause button anchored to the top-left corner, opposite to the threads in the HUD.
- Tap anywhere else to aim the grappling hook, drag to keep aiming, and lift the finger to throw.
New Features
@renato-sy made the zone names appear when moving between the main zones of the world map #2818. This will make it easier to follow the clues provided by NPCs like "Go to Linenville".
The Core Threads are important elements of the game. So @Un-player0 made the words Memory, Imagination and Spirit appear special in dialogue #2959.
Grabacion.de.pantalla.desde.2026-10-15.15-33-25.mp4
And talking about the magical threads, @MelMoyano made the collectibles more visually enticing, adding a highlight and a tail animation #3006
Grabacion.de.pantalla.desde.2026-10-15.15-42-46.mp4
@MeLoNaCo also added an animation when petting the cat, and another when annoying the sheeps, which also face in the opposite direction when bothered #2962
Grabacion.de.pantalla.desde.2026-10-15.15-41-13.mp4
@joshuajenner added a useful non-directional variant to the signposts #2936.
Nox871 added spritesheets for a third elder, with many color variations #3000
@RosmeryFabian added even more hairstyles to the Threadlings #2972. They can be seen in this image I did for celebrating 55 tasks completed from the last More Threadbare program:
@FinalRed added an activation sound effect for sequential vase unlock that's part of the ink combat round 6 #2975
New StoryQuest: "El Hilo Que No Tejí"
In Spanish, by GameLab6-UTP-Grupo3-Equipo2 team (@Nox871, Alan Jose Castillo Viera, Jair Esnaider Monja Timana, @tef1cita). The team tell us:
El Hilo Que No Tejí follows Lino, who falls into El Deshilado, a world made of broken memories, after his dog Manchitas disappears. Following the barks of a mysterious shadow, he must face his guilt to find his dog. The quest has an intro, a stealth level, a sequence puzzle level, three combat levels and an outro.
RL.mp4
StoryQuest Kit
We removed more unused files from the repository, which will potentially help when using the StoryQuest Kit along with Backstitch #2987 #2988 #2993 #2994 #2996. Also now when creating a StoryQuest from the template, the project name is set to its title #2999.
Other Changes and bugfixes
- Legends Without Name: The second level and outro were fixed #2978 and the quest appears in the Spanish section of the storybook now #3027
- Bugfix: Throw sound effect file is unnecessarily large #2983 by @BFoster-BF #3007
- Credits: Replace back button with input hint, by @andreas-paul in #3015
New Contributors
- @joshuajenner made their first contribution in #2936
- @renato-sy made their first contribution in #2818
- @RosmeryFabian made their first contribution in #2972
- @Nox871 made their first contribution in #3011
Full Changelog: v0.2.3...v0.2.4