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Implementation decision: modify existing format or custom #3

@dougbinks

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@dougbinks

As per our earlier discussion and my notes in the Readme.md I prefer extending glTF than extending another format or making a custom one.

All options will have custom binary voxel data as per the questions in issue #4. This poll is about mainly about how we encode the scene description.

This issue is raised to make that decision.

Please add your preference below with details if not extending a known format.

e.g:

  1. I am in favour of extending glTF
  2. I am in favour of extending .vox
  3. I am in favour of extending USD
  4. I am in favour of creating a custom format

Note that this if a majority of folk decide to do one thing which I'm not in favour of then it may be best to fork the project. That's a perfectly acceptable result as it would be based on not having the same needs, plus we may be able to cooperate on some aspects (such as the binary voxel data).

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