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Match configuration
itsmartin edited this page May 24, 2013
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- Make sure no players are opped before anyone joins the server.
- Create a spawn platform high up (above y=128) at 0,0 and do
/setspawnwhile standing on it. The plugin will automatically ensure that players joining the match are forced to remain there (if they drop below y=128 they will be teleported back to spawn). - If you don't want to use this feature, set the spawn point to any location below y=128
When you start a new world, a file called uhcmatch.yml is created in the main world folder. This file contains all the same options as config.yml, and in addition, also contains:
- Players' start locations
- Points of interest
- World border
- Names of players and teams (if saved using
/uhc save teams).
You can edit this file manually to configure teams and players ahead of time.
If you prefer, you can do all of the configuration from within the game, using the following commands:
List all the available configuration parameters and their current values
Sets the value of the specified configuration parameter
These two commands can be used to view, create and delete players and teams. For example:
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/teamslists all current teams, and/playerslists all players -
/teams add python Monty Python- would create a team called "Monty Python" with the identifier "python". -
/players add dead_parrot python- would add a player called "dead_parrot" to the aforementioned team. -
/players addallis a useful command for free-for-all matches, which adds all online players to the match.
For full details of all the available commands, please see the Command list.