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itsmartin edited this page May 24, 2013 · 1 revision

This page just gives some general tips for setting up your world before a match.

Finding an appropriate seed

There's no fun in playing a match where the entire world is ocean. Well, actually, maybe there is. But it's good to have the option.

  • Generate worlds in singleplayer, looking for one that has the feel and mix of biomes that you're looking for.
  • You can also use AMIDST to very quickly look at seeds.
  • Try to find a seed with a fortress close to 0,0 in the nether, and a reasonable amount of landmass with varied biomes.

Once you have found the seed you want to use, set it in Bukkit's server.properties file, and delete the world, world_nether and world_the_end folders so that the terrain is regenerated.

Pregenerating terrain

The plugin WorldBorder is very useful for pregenerating terrain. It's important to pregenerate terrain to avoid lag. For the match proper, you can disable WorldBorder (TesseractUHC now has world border functionality built in).

Example commands to generate a world of radius 800 (overworld) and 400 (nether):

wb world set 800 0 0
wb world fill 1000
wb fill confirm

wb world_nether set 400 0 0
wb world_nether fill 1000
wb fill confirm

World border

Although the plugin does provide an automatic invisible world border (in the overworld only), sometimes it's helpful to add a clear visual indicator of the world's edge.

The following commands in WorldEdit will create a wall made of glass (where air blocks were) and bedrock (where other blocks were). This is for a world radius of 800.

//pos1 -800,0,-800
//pos2 800,127,-800
//replace bedrock
//replace 0 20

//pos1 800,0,-800
//pos2 800,127,800
//replace bedrock
//replace 0 20

//pos1 800,0,800
//pos2 -800,127,800
//replace bedrock
//replace 0 20

//pos1 -800,0,800
//pos2 -800,127,-800
//replace bedrock
//replace 0 20

Other pre-match config

See Match configuration for more details on this.

  • Create start points using the /calcstarts and /uhc sp commands.
  • Use a mapping tool such as minutor, in combination with /tp commands, to create points of interest.
  • Build (or import via WorldEdit) a spawn area and do /setspawn there.
  • Double-check start points

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