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Raytracer

This project is an advanced Raytracer written in C++20/23, originally developed during my second year at Epitech (Tek2) and extensively refactored after my third year (Tek3). It showcases the evolution from a basic ray-casting engine to a high-performance, distributed, and cross-platform rendering system.

The engine focuses on performance optimization, clean architectural patterns, and modern C++ standards to deliver high-fidelity images with complex lighting effects.

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