GBA Studio v4.4.3
GBA Studio v4.4.3
A playable milestone: the GBA VM now supports enough script events to build a
basic interactive game that boots and runs in mGBA.
New script event support (compiler → VM → runtime, all tested)
- If Joypad Input (
EVENT_IF_INPUT) — branch on held buttons - Actor Set Position / Move Relative — place and nudge actors
- Actor Set Direction — store facing (rendering of direction comes next)
- Actor Activate / Deactivate — show and hide actors
- Call Custom Event — reusable scripts inlined at compile time (recursion-guarded)
- Group and If Colour Supported — resolved at compile time
Already supported
Text, variables, math, random, if/else (variable comparisons), scene
switching, and trigger zones.
Isometric template
Ships with original CC0 isometric art: a village background and a
four-direction hero sprite.
Known gaps (next on the roadmap)
- Actors don't visibly turn/animate yet (single metasprite drawn)
- Dialogue choices (
EVENT_CHOICE), save (SRAM), and audio are not yet implemented
See docs/GBA_EVENT_COMPATIBILITY.md for the full event-by-event status.