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v1.0.3

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@erayzesen erayzesen released this 19 Feb 14:31

qp_v1_0_3

In this version, bug fixes and various optimizations have been made as expected. As a principle, we strive to avoid any updates in minor versions that could cause breaking changes in your projects. We recommend all users update to the new version.

What's Changed

  • Fix get_particle() Method Issues of QSpringObject by @erayzesen in #26
  • Eliminate crash risk when editing QMeshNode via code. by @erayzesen in #27
  • QPlatformerBody: Add the Collision Response to Soft Bodies by @erayzesen in #28
  • Use PolyPartition Library to the Decomposition by @erayzesen in #29
  • Add More Support and Optimizations for PBD simulation purposes. by @erayzesen in #31
  • Fix Circle Collision Issues of QRigidBody by @erayzesen in #32
  • Feature/Add the Benchmark Test Scenes by @erayzesen in #36
  • Fix Mass Feature of the Body and Velocity Issues by @erayzesen in #38

Full Changelog: v1.0.2...v1.0.3