v1.0.3
In this version, bug fixes and various optimizations have been made as expected. As a principle, we strive to avoid any updates in minor versions that could cause breaking changes in your projects. We recommend all users update to the new version.
What's Changed
- Fix get_particle() Method Issues of QSpringObject by @erayzesen in #26
- Eliminate crash risk when editing QMeshNode via code. by @erayzesen in #27
- QPlatformerBody: Add the Collision Response to Soft Bodies by @erayzesen in #28
- Use PolyPartition Library to the Decomposition by @erayzesen in #29
- Add More Support and Optimizations for PBD simulation purposes. by @erayzesen in #31
- Fix Circle Collision Issues of QRigidBody by @erayzesen in #32
- Feature/Add the Benchmark Test Scenes by @erayzesen in #36
- Fix Mass Feature of the Body and Velocity Issues by @erayzesen in #38
Full Changelog: v1.0.2...v1.0.3
