v1.0.4
In this new version of QuarkPhysics' Godot extension, there are significant improvements in soft body collisions and behavior. Additionally, we have made important enhancements to our QTileMapCollider code for users utilizing Godot's TileMapLayer feature. We have also upgraded to Godot version 4.4.
We highly recommend this new update to all users.
User feedback and bug reports are truly crucial for the project's development. Special thanks to @paipeng05 for making valuable contributions to this version by providing videos and prototype projects that reproduce issues.
What's Changed
- Apply the Voronoi Regions Approach to Circle-Polygon Collision Algorithm by @erayzesen in #39
- Add CW Test to QTileMapCollider Script by @erayzesen in #40
- Improve the Stability of Soft Body Collisions by @erayzesen in #42
- Apply Some CanvasItem Features to the Texture Rendering of the QMeshNode by @erayzesen in #44
- Solve Issues of get_platform_collisions method of QPlatformerBodyNode by @erayzesen in #45
- Godot 4.4.x Update by @erayzesen in #46
Full Changelog: v1.0.3...v1.0.4
