🚀 Oficial Release v1.0.0
Release Date: June 22, 2025
Welcome to the first public beta of the Sprite Editor plugin for Godot! This release brings a full set of pixel-art editing tools right into Godot 4.3-stable (and above) so you never have to leave your engine to sketch, refine, or export sprites.
✨ What’s New
Core Drawing Tools
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Pencil, Brush, Eraser with adjustable sizes
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Paint Bucket flood-fill powered by efficient Scanline algorithm
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Color Wheel (RGBA, HSV, hex) & Eyedropper for precise sampling
File Management
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“Save” directly within Godot with some settings
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Support for PNG export (configurable quality settings)
Basic Shapes & Navigation
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Draw circles and rectangles
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Smooth zoom & panning for large canvases with configurable speed
Stability & Performance
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Optimized drawing loop for minimal lag
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Initial bug fixes and resilience against common edge cases
🛠 Installation
Download the v1.0.0 package from GitHub Releases.
Unzip or copy the addons/sprite_editor folder into your project’s addons/ directory.
In Godot (4.3-stable or later), open Project → Project Settings → Plugins, then enable “Sprite Editor”.
If you encounter any bugs, please open an issue with reproduction steps and your Godot version.