Allow Quake II deluxemapping and HDR output#458
Allow Quake II deluxemapping and HDR output#458Toodles2You wants to merge 1 commit intoericwa:mainfrom
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There's one thing I'll need to fix first: The code that was previously in the @Paril does this look OK with you? In summary, the PR enables the following on Q2 bsp's, which we previously disallowed:
I think these should integrate fine with DECOUPLED_LM. I'm wondering if we should limit it to the two BSPX ones, since they are identical to the .lit HDR and .lux files, just to avoid an explosion of new formats. |
I refactored the checks in such a way that it won't write RGB lighting, since that's a little redundant. :)
As for engine support: I've implemented a little fix for FTEQW, so it'll correctly load the HDR lightmaps from Quake II BSPs. (fte-team/fteqw/pull/355)