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v0.1.0

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@erik2810 erik2810 released this 05 Jul 21:56

First tagged release.

  • Real-time mass-spring cloth simulation on WebGPU compute shaders, written in Three.js TSL
  • Position-Based Dynamics integration with interactive node dragging
  • Automatic CPU/WebGL2 fallback for browsers without WebGPU
  • Live demo: https://erik2810.github.io/webgpu-spring-mesh/