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v3.2 Release Notes
API changes
- Joint definitions share a common
b2JointDef baseand use local frames instead of anchors, axes and reference angles. - Mouse joint removed, the motor joint now has spring and velocity targets.
- Motion locks replace fixed rotation.
- Chain shapes are segment based.
- Contact ids (
b2ContactId) in contact events, withb2Contact_GetData. - Pre-solve callback redesigned, plus a separate continuous pre-solve callback.
- Native task system. Box2D runs its own threads when no task callbacks are hooked up.
New features
- Large worlds with optional double precision (
BOX2D_DOUBLE_PRECISION). - Recording and replay, plus world snapshots (experimental).
- Contact recycling for better stability and performance.
- Dynamic character mover with new mover and pogo joints (experimental).
- Joint events for breakable joints (force and torque thresholds).
- Tunable continuous collision per body (safety factor).
- Restitution iterations and propagation.
- Wind and drag on shapes.
- Distance joint spring force limits.
- Loose chain segments.
- Continuous sensor events. Fast shapes are swept against static sensors, and bullets against all non-bullet sensors.
- Runtime AVX2 dispatch with SSE2 fallback.
Improvements
- Many optimizations.
- Faster broad-phase and ray casts. Much less single threaded work.
- Faster island merging and splitting.
- Kinematic bodies are cheaper. Graph coloring treats them like static bodies.
- More stable prismatic joint under stress.
- More accurate rotational inertia for shapes far from the body origin.
- Invalid input is now rejected and logged in release builds.
- Various SIMD optimizations.
Infrastructure
- pkg-config support.
- Swift and Zig builds in CI.
- MinGW, clang-cl and Windows ARM64 builds.
- JSON descriptions of the public API in
api/for binding generators, one per precision. - CMake presets.
- Revised samples UI and many new samples.
See detailed API changes here:
https://box2d.org/documentation/md_release__notes__v320.html
Read my blog post about the release here:
https://box2d.org/posts/2026/10/box2d-3.2/