RAGE Evo I Enhanced GTA V Modding Suite for 3ds Max
RAGE Evo is a heavily enhanced and expanded version of GIMS EVO by 3Doomer, bringing GTA V modding into one modern workflow inside 3ds Max.
Import, edit and export GTA V assets directly in 3ds Max without switching between multiple tools.
RAGE Evo supports both XML and the game's native binary files, allowing you to import GTA V assets directly without converting them first.
Features
- GTA V Formats -
.ydr,.ydd,.yft,.ybn,.ymap,.ytyp,.ycdand.ytd - Binary & XML Support - Import and export GTA V binary files and XML Files
- RAGE V Material Editor - Edit GTA V shaders, parameters and textures
- Collision Material Editor - GTA V collision materials, colours, IDs and polygon flags
- Collision Tools - Create and edit boxes, spheres, capsules, cylinders, discs, planes, composites and mesh collisions
- Quick Collision - Quickly create export-ready collisions for props
- YMAP Editing - Import, edit and create GTA V maps with real prop placement
- MLO Support - Import and edit interiors or place custom MLOs into the world
- YCD Animations - Import and export animations with UV animation support and live viewport playback
- YTD Textures - Load and manage GTA V textures directly from your game installation
- Lights & Occluders - Create and edit GTA V lights and occluders
- Assets Library - Browse and place GTA V props directly into your scene
Installation
- Download and extract the RAGE Evo ZIP.
- Keep the RAGE Evo folder together.
- Open 3ds Max.
- Drag
INSTALL - Drag into 3ds Max.msinto the viewport. - RAGE Evo will appear in the Utilities panel.
First Launch
- Open the Utilities panel.
- Launch Rage Evo.
- Open Settings.
- Select your GTA V installation folder.
- You can now import and edit GTA V assets.
Requirements
- 3ds Max 2021 or newer
- 64-bit
- GTA V Legacy or Enhanced for accessing assets directly from the game
- XML files can be used without GTA V installed
- No GIMS EVO installation required, No additional .NET runtime required
Nothing else needs installing. RAGE Evo is designed to work as a standalone suite.
Credits
Created by Escobar with assistance from Claude AI.
Special thanks to:
- GIMS EVO by 3Doomer
- CodeWalker by dexyfex
- Sollumz
- OpenIV
These projects and their developers have contributed significantly to the GTA V modding community and served as references during development.
Issues & Support
If you find a bug, have a suggestion or need help using RAGE Evo, please open an issue or join the Discord.
Notes
RAGE Evo reads GTA V assets directly from your own game installation. Your game files remain on your computer.
The first time shared textures are needed, RAGE Evo may take a few minutes to index your .ytd files. After the initial indexing, loading textures is much faster.
Skeletal ped animations can be imported and exported, but they are not currently playable in the viewport.