The multiplayer and WebGPU release. Estella gains a complete server-authoritative networking stack — declare which fields replicate and entities sync across machines with interpolation, input routing, and an in-editor multiplayer preview — and the renderer boots on WebGPU with pixel parity against WebGL2, shaders emitted in both languages from one source.
Highlights
Server-authoritative multiplayer
- Mark an entity
Replicatedand it spawns on every client; fields declaredreplicatedstream as binary deltas with snapshot interpolation on the remote side. Replicated.ownerroutes each connection's per-tick input to its entities; the handshake refuses protocol/ABI/schema drift fail-loud.- Editor multiplayer preview: pick 2–4 players in the Play dropdown — a listen server plus client views run side by side, zero network setup.
- Dedicated servers on Node: the new
esengine/nodeentry runs the same engine wasm + gameplay code headless (loadEsengineModule,createHeadlessApp,runHeadless). - New multiplayer-arena example; the networking guide covers the whole stack.
WebGPU render backend
- The engine boots on WebGPU (
backend: 'webgpu') with full-scene pixel parity against WebGL2. - Every built-in shader, filter, post-process effect and material-graph output emits in both GLSL and WGSL from one source; user
.esshaderfiles get auto-generated WGSL twins (vendored glslang + naga, no external toolchain). - Dual-backend pixel verification runs on every push.
Engine & pipeline
- Mesh2D — scene-level custom-mesh renderer on the unified batch face (sorting, culling, clipping, multi-texture merging, 2D lighting for free).
- Tiled parity — object layers spawn real colliders, hexagonal maps, multi-tileset rendering, chunked/infinite maps, external tilesets.
- Asset pipeline — texture/audio residency with unified refcounts and memory-pressure trim,
Assets.preload, cook-time auto-atlas, content-addressed cooked builds resolving path references across web / WeChat / playable. - Post-processing — true-LUT color grading and per-pass texture parameters.
Fixed
- Prefab instantiation with uuid references in shipped builds.
- Legacy tilemap scenes rendering nothing.
- The client authority window during the replication handshake.
- Editor: UINode moves edit layout inputs (no Yoga stomp); actionable side-module 404 hint.
SDK 0.6.0 — the networking/replication surface, Time.fixedTick, and the esengine/node entry.
See CHANGELOG.md for the complete record.