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Game Design and Rulesets

Eric Slutz edited this page Jun 11, 2026 · 1 revision

Game Design and Rulesets

The canonical rulesets remain in the source repository under docs/rulesets/. This page is an index and reading guide, not a duplicate source of truth.

Core Rule

The rulesets define the game. Existing temporary validation worlds, reduced starter registries, and old temporary block/item names are migration inputs only.

Ruleset Index

Ruleset Purpose
Voxel Survival and Crafting Ruleset Survival stats, terrain/block catalog, resources, mining, tools, crafting, inventory, farming, lights, and progression.
Voxel Creative Ruleset Creative overrides, inventory, placement, mining, world editing, pick block, containers, permissions, menus, and saves.
Voxel Survival/Crafting Game Menu Specification VR UI principles, menu list, flows, screen specifications, actions, state models, and implementation notes.
Voxel Unified Save and Versioning Schema Version taxonomy, save layout, stable IDs, registry migrations, chunks, blocks, inventory, players, environment, structures, autosave, repair, and compatibility.
Voxel World Environment Effects Ruleset Time, day/night, lighting, temperature, clouds, weather, fog, snow, ice, gameplay hooks, rendering notes, and save data.
Voxel Biome Vegetation Ruleset Vegetation IDs, tree models, biome profiles, templates, placement, growth, regrowth, leaf decay, harvest, and persistence.
Voxel Structure Generation Ruleset Structure categories, definitions, placement, terrain fit, templates, palettes, loot, roads, degradation, and persistence.
Voxel Multiplayer and Networking Ruleset Networking stack, session flow, authority, handshake, sync, block mutation, prediction/reconciliation, survival commands, avatars, persistence, voice, security, roles, and testing.
Voxel Audio and VFX Ruleset Feedback events, audio buses, cue catalogs, haptics, VFX, environment feedback, multiplayer feedback, accessibility, performance, and acceptance criteria.
Voxel Known-Good Git Tagging Policy Annotated kg/... checkpoint tags, creation rules, verification, recovery, and tag immutability.
Voxel Implementation Alignment Matrix Migration/refactor aid for mapping old temporary vocabulary into canonical ruleset vocabulary.

How to Use This Page

Use this page to find the right source document. When changing gameplay, save schema, menus, multiplayer, art/audio feedback, environment, structures, vegetation, or validation policy, update the relevant source file in docs/rulesets/ and mention the wiki only as the reader-facing index.

Clone this wiki locally