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Eric Slutz edited this page Jun 11, 2026 · 2 revisions

Blockiverse VR

Blockiverse VR is a Quest-first VR voxel sandbox for Meta Quest 3 and Meta Quest 3S. The project goal is a comfortable, controller-driven voxel game with creative building, survival crafting, ruleset-defined worlds, local LAN co-op, original art/audio, and a release path through Meta release channels and the Meta Horizon Store / Early Access.

Project Principles

  • Treat the committed execution plan and rulesets as the source of truth.
  • Build for Meta Quest 3 / Quest 3S first.
  • Preserve comfort: teleport, snap turn, height reset, readable VR menus, and no forced smooth locomotion.
  • Use original names, textures, sounds, UI, structures, vegetation, creatures, and branding.
  • Keep single-player and local LAN multiplayer reliable before promoting cloud private worlds.
  • Use Meta Quest party chat for voice; do not add in-app voice chat unless the roadmap and rulesets change.
  • Keep main protected and releasable; use short-lived branches and pull requests.

Current Status

Blockiverse VR is in active development. The repository contains the Unity 6 Quest project, canonical rulesets, local validation scripts, generated original assets/audio, store-readiness notes, and GitHub Actions for repository checks, release APK packaging, store-candidate validation, and website deployment.

The public website is blockiversevr.com. Community questions, ideas, and feedback live in GitHub Discussions.

Wiki Pages

Source Documents

The source repository remains the authority for implementation details:

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