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Releases: esterlinej/game-master-screen

Release v1.0.0 — Game Master Screen

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@esterlinej esterlinej released this 06 Jul 03:22
d6a0b6c

Game Master Screen v1.0.0

First stable release. Two major features land here: Trigger Preset, a
dedicated toolbar button for firing any saved preset instantly, and
Per-Scene Overrides, letting individual scenes Inherit the global
config, Override it with their own, or Disable Game Master Screen
entirely — regardless of your global auto-trigger setting.

✨ Highlights

  • Trigger Preset toolbar tool — a new scene-controls button opens a
    quick-fire list of your saved presets. One click plays that preset's
    config immediately, without touching or overwriting your global
    Settings.
  • Per-Scene Overrides — every scene's Configure Sheet now has its
    own Game Master Screen tab:
    • Inherit (default) — same behavior as before this existed.
    • Override — this scene uses its own media/timing config, and
      fires on activation regardless of the global auto-trigger toggle.
    • Disable — never triggers for this scene, full stop.
    • Automatically defaults to Disabled the first time you open it on a
      scene with Scene Loading Screens
      configured — a soft default you can always switch away from.
  • Presets Manager reordering — drag-free up/down arrows to reorder
    saved presets; the order carries over to the Trigger Preset popup.
  • New visual guidedocs/GUIDE.md walks through
    every screen with screenshots, linked from the top of the README.

⚠️ Only Supported with v14

Compatibility for Foundry V14 only (verified against 14.364).

Full Changelog

See CHANGELOG.md for the complete history, including
every 0.4.0–0.6.0 change that led here.

What's Changed

New Contributors

Full Changelog: https://github.com/esterlinej/game-master-screen/commits/v1.0.0