Game Master Screen v1.0.0
First stable release. Two major features land here: Trigger Preset, a
dedicated toolbar button for firing any saved preset instantly, and
Per-Scene Overrides, letting individual scenes Inherit the global
config, Override it with their own, or Disable Game Master Screen
entirely — regardless of your global auto-trigger setting.
✨ Highlights
- Trigger Preset toolbar tool — a new scene-controls button opens a
quick-fire list of your saved presets. One click plays that preset's
config immediately, without touching or overwriting your global
Settings. - Per-Scene Overrides — every scene's Configure Sheet now has its
own Game Master Screen tab:- Inherit (default) — same behavior as before this existed.
- Override — this scene uses its own media/timing config, and
fires on activation regardless of the global auto-trigger toggle. - Disable — never triggers for this scene, full stop.
- Automatically defaults to Disabled the first time you open it on a
scene with Scene Loading Screens
configured — a soft default you can always switch away from.
- Presets Manager reordering — drag-free up/down arrows to reorder
saved presets; the order carries over to the Trigger Preset popup. - New visual guide —
docs/GUIDE.mdwalks through
every screen with screenshots, linked from the top of the README.
⚠️ Only Supported with v14
Compatibility for Foundry V14 only (verified against 14.364).
Full Changelog
See CHANGELOG.md for the complete history, including
every 0.4.0–0.6.0 change that led here.
What's Changed
- Game Master Screen - Initial Development by @esterlinej in #1
New Contributors
- @esterlinej made their first contribution in #1
Full Changelog: https://github.com/esterlinej/game-master-screen/commits/v1.0.0