Release v1.1.0 — Herald
Herald v1.1.0
New: Per-Actor Template Override
A single icon (🎬) on any actor's Prototype Token config window now opens one editor covering everything an actor might need overridden — not just its portrait:
- Portrait Source (Avatar / Token / Custom) sits at the top and saves independently the moment you hit Save, regardless of anything else in the form. It's pre-filled to whatever the actor already resolves to, so opening it shows the truth rather than a blank slate.
- "Override for
<actor>" — check this and everything below (message, subtext, backdrop, animation, position, audio, timer) becomes this actor's own template, independent of any future edits to the global PC/NPC template. Leave it unchecked and save to clear that part back to inheriting the global template.
Has its own Preview button, same convention as the global Settings form's.
This replaces the earlier single-field Portrait Override button — one icon and one place to look now, instead of two overlapping systems.
Fixed
- z-index — Herald's announcement card was sitting at a far-too-low z-index left over from early development, meaning it could actually render behind an open Foundry window (like this new editor's own Preview button triggering it). Now sits above everything, matching Game Master Screen's convention for broadcast overlays.
- Scrolling — both this new editor and the global Settings form now scroll their own content independently, so reaching fields further down never requires resizing the window.
- Layout — Portrait Source leads both forms now, and Preview lives in its own clearly-bordered section next to Save instead of a cramped row.
Under the hood
- No new settings, no migration needed for existing global templates.
- Full technical writeup in CHANGELOG.md.
docs/GUIDE.mdupdated with fresh screenshots of the new editor.
What's Changed
- Add per-actor template override; retire single-field portrait override by @esterlinej in #4
Full Changelog: v1.0.1...v1.1.0