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TMC - v0.3.0

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@eternalcode0 eternalcode0 released this 18 Jan 14:51
· 2 commits to feat/new-game-minish-cap since this release
86d6592

Beta - v0.3.0

  • Game Page: EN | FR
  • Setup Page: EN | FR

Status

  • RGB Fusions are locked to "Open" & Gold Fusions are "Vanilla" while we prepare the logic for it.

Compatibility Notes

  • AP version: v0.6.3-v0.6.6
  • Tracker version: v1.0.0.49+
  • APWorld: v0.3.0-v0.3.1
    • Hosts can use yamls from v0.3.1 unless they reference the Fire Rod or any of the item groups from that version
    • Clients on v0.3.0 can connect to v0.3.1 worlds and should see all of the changes from v0.3.1

Changelog

Full Changelog: v0.2.0...v0.3.0

⚠️ Breaking Changes

  • Item renames:
    • Heart Piece renamed to Piece of Heart
  • Location renames:
    • Droplets Right Path B3Frozen Chest renamed to Droplets Right Path B3 Frozen Chest
    • Droplets Right Path B2Frozen Chest renamed to Droplets Right Path B2 Frozen Chest

Additions

  • New Options:
    • Individual Toggles for Progressives Items:
      • progressive_sword
      • progressive_shield
      • progressive_bow
      • progressive_boomerang
      • progressive_scroll
    • Range ped_figurines: To require a certain number of Figurine items to be picked up before activating pedestal. Figurines are just McGuffin items for the sake of pedestal
    • Range figurine_amount: To add extra figurines to the pool than the amount specified by ped_figurines.
    • Option ped_reward: A new location specific to rando to immediately reward an item for completing the pedestal requirements. No interaction is required in game to receive this item.
      • none: Disables the location
      • dhc_big_key: Specifically rewards the Big Key (DHC) without requiring item plando
      • random_item: Rewards any item as if it's a regular randomizable location
    • Toggle ocarina_on_select: To bind the Select button to your Ocarina without equipping it to your action buttons
    • Toggle boots_on_l: To bind the L button to your Pegasus Boots without equipping it to your action buttons. This was already the default but now you can disable it.
    • Toggle boots_as_minish: To allow boots dashing while still Minish size.
    • Toggle big_octo_manipulation: To automatically skip the Big Octorok's ink/charge phase.
    • Toggle replica_tod_boss_door: Adds a copy of the Boss Door to the ToD Main Hall to prevent softlocks when entering before opening the door from the entrance. Disabling this can allow Boss Door Clip or Octo Clip.
    • New start_with option for dungeon_maps/dungeon_compasses: Automatically adds the respective items to your start_inventory
    • filler_items_distribution: Allows setting specific weights for filler items/traps. This also allows you to disable specific items by setting it's weight to 0
    • Range starting_hearts (1-20): Allows you to set the number or Hearts you start with
    • Range heart_containers (0-20): Allows you to set how many Heart Containers are in the item pool
    • Range piece_of_hearts (0-20): Allows you to set how many full hearts worth (it's multiplied by 4) of Piece of Hearts are in the pool.
    • Toggle remote_items: Changes item placement/receiving to work completely remotely, this effectively saves your items in the event of a crash or save data loss and can also be used to multislot
    • Option shuffle_biggoron: Adds the Biggoron's location and sets the requirement to be either the specified shield or mirror_shield options
    • Toggle extra_shop_item: Adds another item to Stockwell's shop to match the US/JP versions 4th Bomb Bag location

Changes

  • Clone count can now be toggled by pressing Select on your sword in your inventory.
  • Dojo cutscenes are now skipped
  • The DHC Boss Door is now blocked when playing with goal: pedestal to prevent getting credits from Vaati
  • Items on the ground can now be grabbed from a distance using the Gust Jar, Boomerang or Swords. This is still considered out-of-logic for now but a toggle will be eventually be introduced to match standalone rando allowing it to also be either disabled or required by logic.
  • Barlov's Casino now instantly maxes out your wallet from a single chest pull
  • Hylia Dojo NPC will be removed if there isn't enough HP in the pool to reach the 10 heart requirement
  • Piece of Hearts will be useful instead of progression if there is enough HP in the pool to reach the Hylia Dojo NPC requirement with just starting_hearts and heart_containers
  • Heart Containers will be useful instead of progression if you start with 10 hearts or more for meeting the Hylia Dojo NPC requirement.

Fixes

  • Mole caves no longer corrupt tiles from other mole caves
  • ToD Big Key is no longer limited to placing on the 2 chests before the Boss Door even when warps are enabled
  • Burn Traps from the Goron Merchant no longer softlock you