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Node Reference

Ethanfel edited this page Aug 19, 2026 · 1 revision

Node reference

Nodes are under conditioning/minimax/contex_loop. Start from a maintained workflow; this page is for recognizing a node's role.

Plan and policy

Node Purpose
Transition Policy Selects Cut, Guide, latent, detail, Hard AV, or Soft AV behavior entering a scene.
Audio Policy Separates final soundtrack, source reference, and generated continuity.
Legacy 0.4 Policy Adapter Converts visible 0.4 controls into typed 0.5 policies.
Contex Loop Plan Stores dimensions, defaults, scenes, prompts, seeds, and run identity.
Scene Prompt Editor Stable large editor synchronized with Plan.
Rich Scene Prompt Editor Experimental rich prompt presentation and optional optimizer UI.
Plan Studio Experimental timeline authoring and source/reference comparison.
Chain Preflight Checks timing, source coverage, references, compatibility, and resume state before model loading.

Loop body

Node Purpose
Contex Loop Start Creates or resumes recursive state and loads the predecessor when required.
Current Shot Resolves the active prompt, seed, length, source window, transition, and context.
Contex Loop Context Applies Guide or AV-prefix continuity and returns the sampler target latent.
Contex Loop Trim Removes the repeated prefix and time-conforms decoded audio.
Segment + Checkpoint Saves scene video, audio, latent, dependencies, and recovery metadata atomically.
Review Gate Approves, retries, rerolls, or stops after a safe checkpoint.
Contex Loop End Advances recursion and emits the completed/partial manifest.
Contex Loop Assemble Joins accepted scenes and selects the final soundtrack.

Recovery and utilities

Node Purpose
Run Manager Browses runs, restores Plans, and archives loader-backed assets.
Load Manifest Recovers accepted scenes without rerendering.
Export PNG Sequence Re-decodes checkpoint latents one scene at a time.
Seam Probe Measures audio timing, correlation, level, and ambience-floor changes.
Existing Video Context Normalizes an imported predecessor and optionally prepends it in assembly.
Frame Gate Sends an opening image only to scene 1 and passes optional last frames.
Frame Index Switch Chooses indexed last-frame images by scene number.

References and media

Node Purpose
Source Timeline Registers file-backed picture/audio once for lazy scene slicing and recovery.
Tagged Picture / Video / Motion / Audio Ref Registers stable @tags for prompt-driven activation.
Tagged Ref2VA Resolves active tags, labels native media, and builds per-scene Ref2VA conditioning.
Source Timeline Scene Preview Decodes one selected source window for inspection.
Lazy Motion Scene Preview Previews the selected active motion-reference window.
Scheduled Picture / Video / Audio Ref Legacy numeric scene-range registration.
Scheduled Ref2VA Legacy schedule compiler and conditioning wrapper.
Patch Priority Claims only a recognized shared H3 compatibility patch family.

Masked editing

Node Purpose
Masking · Loop Source AV Target Selects the current source interval and encodes it into the stock H3 joint target.
Masking · Loop Mask Slice Broadcasts one mask or slices a tracked timeline with the same overlap as the scene.
Masking · Grid Preview Shows effective causal 32×32 source-pixel generation cells.
Masking · Apply Target Mask Adds exact causal/token video masks and the chosen audio mask.
Masking · Trim Source AV Trims arbitrary source picture/audio to one valid H3 run.
Masking · Master Audio + Video Prefix Protects an exact master-audio interval and optional preceding picture context.
Masking · Two-Clip AV Bridge Protects a source tail and destination head while generating the middle.

Conditional and diagnostic sockets may be hidden in the normal interface, but their backend positions remain for saved-workflow compatibility.

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