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Waypointer 1.12.0

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@github-actions github-actions released this 18 Oct 03:17
· 2 commits to main since this release

Waypointer 1.12.0

Added

  • New UI refresh, including main UI, community routes, your routes, settings, appearances, everything!
  • You can now modify all appearance settings on a cascading appearance section (Global > Zone > Route > [Room] > Waypoint), you can change appearance settings for an individual waypoint or all of your routes.
  • You can classify dungeon actions as Do in any order from the waypoint menu. Mostly for dungeonbreaker blocks.
  • Room completions can now be timed
  • Dungeon routes now work in 'steps', where the step you're on shows its actions and its secret together, rather than just going from waypoint to waypoint.
  • Doing a later action in a step skips ahead to it, and a secret you grab early is skipped when the route gets there. (no more getting stuck on a missed etherwarp lol)
  • You can now import SecretRoutes f7 boss routes
  • You can now give routes icons (right click -> Icon)
  • Peek in the route editor hides the waypoint list so you can watch your coordinate edits in the world.
  • Menu opacity in Settings > System lets you see the world behind the menus while editing
  • Add subwaypoint here in the waypoint menu adds a new subwaypoint where you're standing
  • Reset to route color puts a colored waypoint back on the route's gradient color for that spot.
  • /wp target shows/pins the route that new waypoints and commands go to.
  • Added more commands for almost everything in the menus: routes, waypoints, folders, appearance, publishing and more. See /wp help.
  • Support for Odin's new Waypoints module.
  • Routes uploaded to the mining cult discord (will) automatically go to Waypointer's route catalog with a new pretty purple tag! :D

Changed

  • New, better algorithm to recommend routes in the route browser.
  • Master Mode / Normal Mode function the same in dungeon rooms for the most part now.
  • Edit mode in a dungeon room shows the whole route including finished rooms
  • New waypoints go to the route you are using: the one you last edited in that area, or the one drawn in a dungeon room. They no longer go to whichever route is listed first (weird that it did that in the first place, sorry command-first users! didn't know so many people would use them ngl...)
  • Subwaypoints now fade in and out like main waypoints. "Skip fade time" is now called "Waypoint fade time".
  • Less explanatory text in menus and settings.
  • Translations updated for every language that had them.
  • Improved debug output

Fixed

  • Waypoints added in a dungeon room no longer go to a hidden route.
  • Add where looking now works in dungeon rooms.
  • Blocks mined out of order no longer hold up dungeon routes.
  • /wp suggestions work on Hypixel again. (i think ive finally fixed it!)
  • A known Crystal Hollows structure no longer turns into an 'approximate' waypoint when you walk into its area.
  • Recoloring one waypoint no longer resets the rest of a gradient route.
  • Unbound keybinds no longer show as conflicting with each other.
  • Minimap area names move aside instead of disappearing behind markers.
  • Shared route names can no longer use color codes or hidden characters to look like something else.
  • Fixed · showing between waypoint tags in the route editor. (can't believe i missed this on last release)

Performance

  • Long routes render much faster in the Crystal Hollows.
  • Faster minimap, community route maps and route list.