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New UI refresh, including main UI, community routes, your routes, settings, appearances, everything!
You can now modify all appearance settings on a cascading appearance section (Global > Zone > Route > [Room] > Waypoint), you can change appearance settings for an individual waypoint or all of your routes.
You can classify dungeon actions as Do in any order from the waypoint menu. Mostly for dungeonbreaker blocks.
Room completions can now be timed
Dungeon routes now work in 'steps', where the step you're on shows its actions and its secret together, rather than just going from waypoint to waypoint.
Doing a later action in a step skips ahead to it, and a secret you grab early is skipped when the route gets there. (no more getting stuck on a missed etherwarp lol)
You can now import SecretRoutes f7 boss routes
You can now give routes icons (right click -> Icon)
Peek in the route editor hides the waypoint list so you can watch your coordinate edits in the world.
Menu opacity in Settings > System lets you see the world behind the menus while editing
Add subwaypoint here in the waypoint menu adds a new subwaypoint where you're standing
Reset to route color puts a colored waypoint back on the route's gradient color for that spot.
/wp target shows/pins the route that new waypoints and commands go to.
Added more commands for almost everything in the menus: routes, waypoints, folders, appearance, publishing and more. See /wp help.
Support for Odin's new Waypoints module.
Routes uploaded to the mining cult discord (will) automatically go to Waypointer's route catalog with a new pretty purple tag! :D
Changed
New, better algorithm to recommend routes in the route browser.
Master Mode / Normal Mode function the same in dungeon rooms for the most part now.
Edit mode in a dungeon room shows the whole route including finished rooms
New waypoints go to the route you are using: the one you last edited in that area, or the one drawn in a dungeon room. They no longer go to whichever route is listed first (weird that it did that in the first place, sorry command-first users! didn't know so many people would use them ngl...)
Subwaypoints now fade in and out like main waypoints. "Skip fade time" is now called "Waypoint fade time".
Less explanatory text in menus and settings.
Translations updated for every language that had them.
Improved debug output
Fixed
Waypoints added in a dungeon room no longer go to a hidden route.
Add where looking now works in dungeon rooms.
Blocks mined out of order no longer hold up dungeon routes.
/wp suggestions work on Hypixel again. (i think ive finally fixed it!)
A known Crystal Hollows structure no longer turns into an 'approximate' waypoint when you walk into its area.
Recoloring one waypoint no longer resets the rest of a gradient route.
Unbound keybinds no longer show as conflicting with each other.
Minimap area names move aside instead of disappearing behind markers.
Shared route names can no longer use color codes or hidden characters to look like something else.
Fixed · showing between waypoint tags in the route editor. (can't believe i missed this on last release)
Performance
Long routes render much faster in the Crystal Hollows.
Faster minimap, community route maps and route list.